ash
cargo-xtask
ash | cargo-xtask | |
---|---|---|
13 | 26 | |
1,702 | 736 | |
2.1% | - | |
8.5 | 5.4 | |
9 days ago | 9 days ago | |
Rust | ||
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ash
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Going beyond build.rs: introducing cargo-px
If you want to automate the creation of certain code that will be nested under the src directory, and committed into source control, there are a variety of ways to do that. One option is to create a sub-crate in your project that does the code-gen and you can run it as needed. The ash project is an example of this.
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Hey Rustaceans! Got a question? Ask here (16/2023)!
There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.
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A new picture of my ray tracing voxel engine (Vulkan/RTX/Rust)
Yes. I use Ash bindings for Vulkan and raw GLSL for shaders. I tried to use spirv-std for shadersโit was really great to have the benefits of Rust (structs, enums, strict type assertions, etc.)โuntil I needed to use buffer references. Unfortunaly, it is not yet implemented.
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go-vk - A new Go language binding for Vulkan
This is great, of all the vulkan go bindings I have been waiting for one that uses vk.xml to generate the bindings, because it's the only viable way to keep the bindings up-to-date. (fyi the popular [ash-rs](https://github.com/ash-rs/ash) is created the same-way).
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undefined symbol: wlEglCreateSurfaceExport
Hi, I am having an issue on pop-os wayland where when I run a vulkan application I get an error symbol lookup error: /lib/x86_64-linux-gnu/libnvidia-vulkan-producer.so: undefined symbol: wlEglCreateSurfaceExport I have tested this with https://github.com/ash-rs/ash running the triangle example.
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State of GPGPU in 2022
Nice and simple. Its quite portable too. But simplicity and ease of use come with some limitations. Ash is much more complex but can extract every bit of power from your card if needed. Wgpu-rs github comes with many examples and you can find a really nice tutorial here
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I made a video with every single debug render on a pathtracer I'm programming in Rust
low level vulkan bindings
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How to render text with rust?
Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
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https://np.reddit.com/r/rust/comments/pgruh2/most_efficient_way_to_write_and_read_large/hbfavpa/
fn read_uncompressed_buffer( reader: &mut R, length: usize, // estimated via a seek or other mechanism file_is_little_endian: bool, ) -> Result> { let bytes = length * std::mem::size_of::(); // it is undefined behavior to call read_exact on un-initialized, https://doc.rust-lang.org/std/io/trait.Read.html#tymethod.read // see also https://github.com/MaikKlein/ash/issues/354#issue-781730580 let mut buffer = vec![0u64, length]; unsafe { // transmute u64 to bytes. let slice = std::slice::from_raw_parts_mut( buffer.as_mut_ptr() as *mut u8, length * std::mem::size_of::(), ); reader.read_exact(slice)?; } if is_native_little_endian() != file_is_little_endian { swap(&mut buffer, file_is_little_endian) } }
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Most efficient way to write and read large amounts of u64s?
// it is undefined behavior to call read_exact on un-initialized, https://doc.rust-lang.org/std/io/trait.Read.html#tymethod.read // see also https://github.com/MaikKlein/ash/issues/354#issue-781730580 let mut buffer = vec![0u64, length]; unsafe { // transmute u64 to bytes. let slice = std::slice::from_raw_parts_mut( buffer.as_mut_ptr() as *mut u8, length * std::mem::size_of::(), ); reader.read_exact(slice)?; } if is_native_little_endian() != file_is_little_endian { swap(&mut buffer, file_is_little_endian) }
cargo-xtask
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๐โโ๏ธ Use task.go for your Go project scripts
๐ก Inspired by matklad/cargo-xtask and based on ๐โโ๏ธ Write your Rust project scripts in task.rs from the Rust ecosystem.
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clap_completion help requested
Using a cargo-xtask task to generate them as a manual step (inlyne currently does this)
- Cargo xtask: extend cargo with custom commands written in Rust
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Including a cargo command as a dev dependency
As someone else said just is good for that job, or you could implement an xtask helper for these things and setup a suitable development environment with that: https://github.com/matklad/cargo-xtask/
- Cargo xtask: extend stock, stable cargo with custom commands written in Rust
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Going beyond build.rs: introducing cargo-px
Well tools like cornucopia, prisma-rust-client, protoc-gen-tonic, they don't generate in build.rs, but instead provide either a cli to be called ahead of time, or provide a library that can be called by your own binary (which should generally follow the xtask pattern)
- Hey Rustaceans! Got a question? Ask here (17/2023)!
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Best way to include a utility command for my crate?
If I understand, this is a tool for when working on the project itself? Akin to a helper script? You could go the cargo install route as already pointed out but there is also the xtask convention.
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We have getrandom at home
For simple cli apps for internal use, such as cargo-xtasks, I prefer pico_args due to its fast compile times.
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Rust for Web Development | An Honest Evaluation
For developer-oriented stuff, there's tools like xshell and cargo-xtask. For operator tasks that need to run in a deployed environment, it's not usually a big lift to add CLI subcommands to your binary. It's certainly more boilerplate and inertia than doing stuff in a live REPL, though, and sometimes difficult to recommend for truly one-off situations.
What are some alternatives?
learn-wgpu - Guide for using gfx-rs's wgpu library.
just - ๐ค Just a command runner
wgpu-rs - Rust bindings to wgpu native library
cargo-make - Rust task runner and build tool.
vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
bors-ng - ๐ A merge bot for GitHub Pull Requests
rust-gpu-compute-example - Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.
rust - Empowering everyone to build reliable and efficient software.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
waihona - Rust crate for performing cloud storage CRUD actions across major cloud providers e.g aws
vulkanalia - Vulkan bindings for Rust.
fzf - :cherry_blossom: A command-line fuzzy finder