ash VS rust-gpu-compute-example

Compare ash vs rust-gpu-compute-example and see what are their differences.

ash

Vulkan bindings for Rust (by ash-rs)

rust-gpu-compute-example

Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust. (by pema99)
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ash rust-gpu-compute-example
13 2
1,709 5
2.5% -
8.5 3.9
5 days ago over 2 years ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ash

Posts with mentions or reviews of ash. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-02.
  • Going beyond build.rs: introducing cargo-px
    2 projects | /r/rust | 2 May 2023
    If you want to automate the creation of certain code that will be nested under the src directory, and committed into source control, there are a variety of ways to do that. One option is to create a sub-crate in your project that does the code-gen and you can run it as needed. The ash project is an example of this.
  • Hey Rustaceans! Got a question? Ask here (16/2023)!
    15 projects | /r/rust | 17 Apr 2023
    There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.
  • A new picture of my ray tracing voxel engine (Vulkan/RTX/Rust)
    1 project | /r/VoxelGameDev | 30 Mar 2023
    Yes. I use Ash bindings for Vulkan and raw GLSL for shaders. I tried to use spirv-std for shaders—it was really great to have the benefits of Rust (structs, enums, strict type assertions, etc.)—until I needed to use buffer references. Unfortunaly, it is not yet implemented.
  • go-vk - A new Go language binding for Vulkan
    5 projects | /r/vulkan | 6 Mar 2023
    This is great, of all the vulkan go bindings I have been waiting for one that uses vk.xml to generate the bindings, because it's the only viable way to keep the bindings up-to-date. (fyi the popular [ash-rs](https://github.com/ash-rs/ash) is created the same-way).
  • undefined symbol: wlEglCreateSurfaceExport
    1 project | /r/pop_os | 30 Oct 2022
    Hi, I am having an issue on pop-os wayland where when I run a vulkan application I get an error symbol lookup error: /lib/x86_64-linux-gnu/libnvidia-vulkan-producer.so: undefined symbol: wlEglCreateSurfaceExport I have tested this with https://github.com/ash-rs/ash running the triangle example.
  • State of GPGPU in 2022
    12 projects | /r/rust | 27 Apr 2022
    Nice and simple. Its quite portable too. But simplicity and ease of use come with some limitations. Ash is much more complex but can extract every bit of power from your card if needed. Wgpu-rs github comes with many examples and you can find a really nice tutorial here
  • I made a video with every single debug render on a pathtracer I'm programming in Rust
    5 projects | /r/programming | 30 Nov 2021
    low level vulkan bindings
  • How to render text with rust?
    11 projects | /r/rust | 31 Oct 2021
    Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
  • https://np.reddit.com/r/rust/comments/pgruh2/most_efficient_way_to_write_and_read_large/hbfavpa/
    1 project | /r/backtickbot | 3 Sep 2021
    fn read_uncompressed_buffer( reader: &mut R, length: usize, // estimated via a seek or other mechanism file_is_little_endian: bool, ) -> Result> { let bytes = length * std::mem::size_of::(); // it is undefined behavior to call read_exact on un-initialized, https://doc.rust-lang.org/std/io/trait.Read.html#tymethod.read // see also https://github.com/MaikKlein/ash/issues/354#issue-781730580 let mut buffer = vec![0u64, length]; unsafe { // transmute u64 to bytes. let slice = std::slice::from_raw_parts_mut( buffer.as_mut_ptr() as *mut u8, length * std::mem::size_of::(), ); reader.read_exact(slice)?; } if is_native_little_endian() != file_is_little_endian { swap(&mut buffer, file_is_little_endian) } }
  • Most efficient way to write and read large amounts of u64s?
    1 project | /r/rust | 3 Sep 2021
    // it is undefined behavior to call read_exact on un-initialized, https://doc.rust-lang.org/std/io/trait.Read.html#tymethod.read // see also https://github.com/MaikKlein/ash/issues/354#issue-781730580 let mut buffer = vec![0u64, length]; unsafe { // transmute u64 to bytes. let slice = std::slice::from_raw_parts_mut( buffer.as_mut_ptr() as *mut u8, length * std::mem::size_of::(), ); reader.read_exact(slice)?; } if is_native_little_endian() != file_is_little_endian { swap(&mut buffer, file_is_little_endian) }

rust-gpu-compute-example

Posts with mentions or reviews of rust-gpu-compute-example. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-21.

What are some alternatives?

When comparing ash and rust-gpu-compute-example you can also consider the following projects:

learn-wgpu - Guide for using gfx-rs's wgpu library.

wgpu-rs - Rust bindings to wgpu native library

SPIRV-LLVM-Translator - A tool and a library for bi-directional translation between SPIR-V and LLVM IR

vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

compute-shader-101 - Sample code for compute shader 101 training

vulkanalia - Vulkan bindings for Rust.

gpuweb - Where the GPU for the Web work happens!

wgpu - A cross-platform, safe, pure-Rust graphics API.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧