arduino_midi_library
gaseous-giganticus
arduino_midi_library | gaseous-giganticus | |
---|---|---|
20 | 18 | |
1,541 | 109 | |
1.2% | - | |
0.0 | 5.3 | |
7 months ago | 5 months ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arduino_midi_library
-
Synth wars: The story of MIDI (2023)
That makes me wonder how often one runs across a synth that doesn't support running status. I'm working on a MIDI controller myself, and that's a thing I probably ought to enable if I want the lowest latency.
It seems the standard MIDI libraries that Arduino uses don't enable it by default, but it's a configuration option you can turn on, along with a note not to try to use it with USB[1].
[1] https://github.com/FortySevenEffects/arduino_midi_library/bl...
-
Árduino pro mini hid
take a look here
- Arduino atmega 2560 midi out on tx1
-
Ask HN: What is the most impactful thing you've ever built?
The Arduino MIDI Library [1]. Back in 2009, I learned C++ to build it and control my guitar effects pedals with custom electronics as part of my engineering degree.
[1] https://github.com/FortySevenEffects/arduino_midi_library
-
Help to made a piano midi and cv controller for eurorack (see my comment below).
Your project can be broken up into a number of subprojects. For keyscanning you don't need additional hardware, just the pins from the ribbon cables going to the arduino's digital pins and ground. Since the keys are just switches (two per key, the time difference between the two switches closing giving the source of velocity), you could start with some examples from the Arduino MIDI library (https://github.com/FortySevenEffects/arduino_midi_library). To test MIDI sending you don't even need to start from the keybed just yet, and if you do, you can start with a single key. Once you've got that part figured out end to end (key press/release generates note on/off events) you can work on iterating through the matrix, CC controls etc. MIDI out can be done in different ways. With a 5 pin DIN plug you'd just need two 220 ohm resistors.
-
What frequency should a timer interrupt be to receive MIDI messages?
On an Arduino compatible platform the configuration of the baud rate at the bare metal layer is taken care of by the library when you call its begin() method. Looking at the example code included with the library it appears that there are no timer interrupts or anything like that required of you in order to use it. Another thing that jumps out is that the call to read() returns a non-zero value if anything has been received that you should use to predicate whether any further attention needs to be spent on it by your code. You may know this but it wasn't apparent from the loop() { MIDI.read\`() }` example that you gave above.
-
FastLED run Parallel & Simultan multiple Led Strips
As i have started to combine this with Midi Implementation from FourtySevenEffects lib, i only have done a quick test with two/three strips and did discover follwing issue(s):
-
Reading MIDI stream
Using a library for the midi shield you can register two functions as callbacks. One callback for NoteOn(...) messages and one for NoteOff(...) messages. But thre is much more. In the end the source of truth should always be the docs for the library itself.
-
Is it possible to build your own Teensy? What's the catch?
Click the link to github (second link in the article) and there's all the source code: https://github.com/FortySevenEffects/arduino_midi_library
-
Looking for the smallest possible MIDI hardware (end purpose: momentary pitch shifting)
Here’s a library that might work.
gaseous-giganticus
-
Simulating Fluids, Fire, and Smoke in Real-Time
I think the curl noise paper is from 2007: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-cu...
I've used the basic idea from that paper to make a surprisingly decent program to create gas-giant planet textures: https://github.com/smcameron/gaseous-giganticus
-
Friday Post: What is something you made or solved in C that you are proud off?
Gaseous-giganticus - procedurally generates gas giant planet textures for space games, etc.
-
How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
-
Procedural Gas Giant
Here's my own gas giant thingy, which produces (what I imagine to be) decent results, but is quite slow.
-
How do i use/compile gaseous giganticus?
Hi. I'm the author of gaseous-giganticus. You do not need to apply the patch, as it was incorporated into the source already a long time ago: https://github.com/smcameron/gaseous-giganticus/commit/b3ca95f2f3975d6ca97029dae166e2daf068b3f0
- Ask HN: What is the most impactful thing you've ever built?
-
Aside from hobby and practice, what are some genuinely useful personal apps?
I needed some gas giant textures for planets in my space game so I made this thing, which also ended up getting used by other people for their Kerbal Space Program mods.
-
Empyrion -- Galactic Survival - #3 by pavloocheretianyi01 on DeviantArt
Is that gaseous-giganticus output that I spy?
-
Best (preferably free) procedural planet texture generators
I've made a couple. For gas giants, gaseous-giganticus. For earthlike, or rocky planets, there's a program called "earthlike.c" in the space-nerds-in-space repo. Other than allowing you to supply an input image to use more or less as a color palette, they don't allow much in terms of customization, though there are quite a few knobs you can turn.
-
What is your best project using C?
Most innovative thing, or what I'm most astonished I actually successfully pulled off against all odds, is probably gaseous-giganticus, which is a program that uses curl noise for procedural fluid flow(pdf) on the surface of a sphere to create cubemap textures for procedurally generated gas giant planets.
What are some alternatives?
Control-Surface - Arduino library for creating MIDI controllers and other MIDI devices.
ebsynth - Fast Example-based Image Synthesis and Style Transfer
FastLED_examples - FastLED example code, tests, demos, etc
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
Arduino-AppleMIDI-Library - Send and receive MIDI messages over Ethernet (rtpMIDI or AppleMIDI)
texture - Procedural texture generation package.
arduino-midi-recorder - Let's build an Arduino-based MIDI recorder!
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.
chip-walo - CHIP-8 Emulator using C and SDL2.
midi2cv - Arduino-based MIDI to CV converter
lsblk - List information about block devices in the FreeBSD system.