gaseous-giganticus
ebsynth
gaseous-giganticus | ebsynth | |
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18 | 77 | |
109 | 1,447 | |
- | - | |
5.3 | 0.0 | |
4 months ago | 11 months ago | |
C | C | |
GNU General Public License v3.0 only | - |
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gaseous-giganticus
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Simulating Fluids, Fire, and Smoke in Real-Time
I think the curl noise paper is from 2007: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-cu...
I've used the basic idea from that paper to make a surprisingly decent program to create gas-giant planet textures: https://github.com/smcameron/gaseous-giganticus
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Friday Post: What is something you made or solved in C that you are proud off?
Gaseous-giganticus - procedurally generates gas giant planet textures for space games, etc.
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How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
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Procedural Gas Giant
Here's my own gas giant thingy, which produces (what I imagine to be) decent results, but is quite slow.
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How do i use/compile gaseous giganticus?
Hi. I'm the author of gaseous-giganticus. You do not need to apply the patch, as it was incorporated into the source already a long time ago: https://github.com/smcameron/gaseous-giganticus/commit/b3ca95f2f3975d6ca97029dae166e2daf068b3f0
- Ask HN: What is the most impactful thing you've ever built?
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Aside from hobby and practice, what are some genuinely useful personal apps?
I needed some gas giant textures for planets in my space game so I made this thing, which also ended up getting used by other people for their Kerbal Space Program mods.
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Empyrion -- Galactic Survival - #3 by pavloocheretianyi01 on DeviantArt
Is that gaseous-giganticus output that I spy?
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Best (preferably free) procedural planet texture generators
I've made a couple. For gas giants, gaseous-giganticus. For earthlike, or rocky planets, there's a program called "earthlike.c" in the space-nerds-in-space repo. Other than allowing you to supply an input image to use more or less as a color palette, they don't allow much in terms of customization, though there are quite a few knobs you can turn.
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What is your best project using C?
Most innovative thing, or what I'm most astonished I actually successfully pulled off against all odds, is probably gaseous-giganticus, which is a program that uses curl noise for procedural fluid flow(pdf) on the surface of a sphere to create cubemap textures for procedurally generated gas giant planets.
ebsynth
- EbSynth – Transform Video by Painting over a Single Frame
- Tips to hide waistband?
- Please react to this!
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Removing text from video
The only AI I can think of would be EbSynth, which would still require some frames to be fixed in Photoshop, but might work.
- SO MUCH FAKERY! All keyframes created in Stable Diffusion. This is only FOUR keyframes and my temporal consistency method. The voice is an A.I. model I trained to override my own boring voice and make it a bit more like John Hurt. Reality will pop in at the end.
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Blender + SD + EBSynth
EbSynth - Transform Video by Painting Over a Single Frame
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Arima Kana OshinoKo Dance Video
Download ebsyth from https://ebsynth.com/ , install it. (Make sure your anit-virus did not block it, or else it won't works)
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Tools For AI Animation and Filmmaking , Community Rules, ect. (**FAQ**)
EbSynth (Used to interpolate/animate using painted-over or stylized keyframes from a driving video, à la Joel Haver) https://ebsynth.com/
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Walking through worlds
There is something called ebsynth on GitHub: https://github.com/jamriska/ebsynth
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Opinion on AI for animation (strictly creating inbetweens)?
Anything AI is going to be divisive, but I think you already have a pretty good grasp of the issue. Adjacent to this there is stuff like EBSynth https://ebsynth.com/ which rotoscopes video footage. Joel Haver uses it to make all his animations solo and has a video going over the process - https://www.youtube.com/watch?v=tq_KOmXyVDo
What are some alternatives?
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
animegan2-pytorch - PyTorch implementation of AnimeGANv2
texture - Procedural texture generation package.
neural-style-tf - TensorFlow (Python API) implementation of Neural Style
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
frame-interpolation - FILM: Frame Interpolation for Large Motion, In ECCV 2022.
chip-walo - CHIP-8 Emulator using C and SDL2.
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
lsblk - List information about block devices in the FreeBSD system.
ArtGAN - ArtGAN + WikiArt: This work presents a series of new approaches to improve GAN for conditional image synthesis and we name the proposed model as “ArtGAN”.
space-nerds-in-space - Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀