Simulating Fluids, Fire, and Smoke in Real-Time

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • gaseous-giganticus

    This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

  • I think the curl noise paper is from 2007: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-cu...

    I've used the basic idea from that paper to make a surprisingly decent program to create gas-giant planet textures: https://github.com/smcameron/gaseous-giganticus

  • tremulous

  • This reminds me of how the Quake-3-based game Tremulous has just two functions to simulate physics:

    https://github.com/darklegion/tremulous/blob/master/src/game...

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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