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gaseous-giganticus
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
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InfluxDB
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I think the curl noise paper is from 2007: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-cu...
I've used the basic idea from that paper to make a surprisingly decent program to create gas-giant planet textures: https://github.com/smcameron/gaseous-giganticus
This reminds me of how the Quake-3-based game Tremulous has just two functions to simulate physics:
https://github.com/darklegion/tremulous/blob/master/src/game...