arc-vr
ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR (by MPIB)
VirtualMotionCapture
VRゲーム中にモデルをコントロール (by sh-akira)
arc-vr | VirtualMotionCapture | |
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1 | 2 | |
25 | 775 | |
- | - | |
0.0 | 7.1 | |
7 months ago | 4 months ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arc-vr
Posts with mentions or reviews of arc-vr.
We have used some of these posts to build our list of alternatives
and similar projects.
VirtualMotionCapture
Posts with mentions or reviews of VirtualMotionCapture.
We have used some of these posts to build our list of alternatives
and similar projects.
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Quick Question About VR and Model Tracking
Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
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Full Body Tracking
I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)
What are some alternatives?
When comparing arc-vr and VirtualMotionCapture you can also consider the following projects:
ViRe - A open-source VR mocap studio built in Unity
InputSystem - An efficient and versatile input system for Unity.
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
VRigUnity - VRM hand tracking using mediapipe
EditorXR - Author XR in XR
nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support
OpenVR2Key - Simulates key presses from SteamVR input
BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR
arc-vr vs ViRe
VirtualMotionCapture vs ViRe
arc-vr vs InputSystem
VirtualMotionCapture vs EasyVirtualMotionCaptureForUnity
arc-vr vs EasyVirtualMotionCaptureForUnity
VirtualMotionCapture vs VRigUnity
arc-vr vs EditorXR
VirtualMotionCapture vs InputSystem
arc-vr vs nomai-vr
VirtualMotionCapture vs OpenVR2Key
VirtualMotionCapture vs EditorXR
VirtualMotionCapture vs BoxVR-Playlist-Manager