appleseed VS dem-bones

Compare appleseed vs dem-bones and see what are their differences.

appleseed

A modern open source rendering engine for animation and visual effects (by appleseedhq)

dem-bones

An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses (by electronicarts)
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appleseed dem-bones
4 3
2,171 839
0.8% 3.9%
1.2 0.0
about 2 months ago 4 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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appleseed

Posts with mentions or reviews of appleseed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.

dem-bones

Posts with mentions or reviews of dem-bones. We have used some of these posts to build our list of alternatives and similar projects.
  • How to Transfer Mesh data to rig nurbs controller
    1 project | /r/Maya | 5 May 2023
    You can also try SSDR (“Smooth Skin Decomposition with Rigid Bones”). Something like this: electronicarts/dem-bones - GitHub https://github.com/electronicarts/dem-bones can help you in getting your skeleton to automatically animate (and automatically weighting your geometry) when you supply an skeleton and an Alembic file. I’d try this option first. There are different implementations of this solver (SOuP, vastSolver, a recent addon in Blender), but if you are comfortable with dealing with the command line you should be able to get something running just with this.
  • Blender DemBones - mesh animations to bone animations in one click
    1 project | /r/blender | 24 Mar 2023
    Blender DemBones is an add-on that integrates the open-source project DemBones. It is an automated algorithm that converts mesh animations to bone animations, which can be used for various tasks, including skinning or improving the skinning of rigged models, baking deformation cages, and corrective smooth modifiers. The add-on is fully integrated with DemBones and features such as demLock and partial solving through vertex color. There are six main use cases for the add-on, including converting mesh sequences to bone animations and weights, and partially solving skinning through per-vertex color of the mesh.
  • Why do games never simulate fat physics on player models
    1 project | /r/gamedev | 14 Sep 2022
    If we can offline it, then we will with VATs, geo-caches, or something like Dem-Bones to translate it into an approximation with bones.

What are some alternatives?

When comparing appleseed and dem-bones you can also consider the following projects:

huestacean - Philips Hue control app for desktop with screen syncing. C++ with Qt Quick GUI.

libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.

lunasvg - lunasvg is a standalone SVG rendering library in C++

ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes

tinyraytracer - A brief computer graphics / rendering course

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

MGS-MDN-Noesis - Noesis Plugin for Metal Gear Solid 4 Model (MDN) and Animation (MTAR) files

ozz-animation - Open source c++ skeletal animation library and toolset

MaterialX - MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils

LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite