appleseed
dem-bones
appleseed | dem-bones | |
---|---|---|
4 | 3 | |
2,171 | 839 | |
0.8% | 3.9% | |
1.2 | 0.0 | |
about 2 months ago | 4 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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appleseed
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Appleseed – open-source, physically-based global illumination rendering engine
for more reading, the submission from 2017: https://news.ycombinator.com/item?id=13567594
It is MIT: https://github.com/appleseedhq/appleseed/blob/master/LICENSE...
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Physically Based Rendering: From Theory to Implementation
I'll ping you on Discord, we kinda know each other :)
For others who like opensource renderers: Appleseed (which Franz is lead developer of) is amazing, check it out! https://appleseedhq.net/
- Where can I find spectrum data of random objects?
dem-bones
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How to Transfer Mesh data to rig nurbs controller
You can also try SSDR (“Smooth Skin Decomposition with Rigid Bones”). Something like this: electronicarts/dem-bones - GitHub https://github.com/electronicarts/dem-bones can help you in getting your skeleton to automatically animate (and automatically weighting your geometry) when you supply an skeleton and an Alembic file. I’d try this option first. There are different implementations of this solver (SOuP, vastSolver, a recent addon in Blender), but if you are comfortable with dealing with the command line you should be able to get something running just with this.
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Blender DemBones - mesh animations to bone animations in one click
Blender DemBones is an add-on that integrates the open-source project DemBones. It is an automated algorithm that converts mesh animations to bone animations, which can be used for various tasks, including skinning or improving the skinning of rigged models, baking deformation cages, and corrective smooth modifiers. The add-on is fully integrated with DemBones and features such as demLock and partial solving through vertex color. There are six main use cases for the add-on, including converting mesh sequences to bone animations and weights, and partially solving skinning through per-vertex color of the mesh.
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Why do games never simulate fat physics on player models
If we can offline it, then we will with VATs, geo-caches, or something like Dem-Bones to translate it into an approximation with bones.
What are some alternatives?
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lunasvg - lunasvg is a standalone SVG rendering library in C++
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tinyraytracer - A brief computer graphics / rendering course
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
MGS-MDN-Noesis - Noesis Plugin for Metal Gear Solid 4 Model (MDN) and Animation (MTAR) files
ozz-animation - Open source c++ skeletal animation library and toolset
MaterialX - MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite