api-viewer-element VS Godot

Compare api-viewer-element vs Godot and see what are their differences.

api-viewer-element

API documentation and live playground for Web Components. Based on Custom Elements Manifest format (by open-wc)
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api-viewer-element Godot
2 2,791
280 100,679
0.0% 1.4%
5.6 10.0
3 months ago 4 days ago
TypeScript C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

api-viewer-element

Posts with mentions or reviews of api-viewer-element. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-20.

Godot

Posts with mentions or reviews of Godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2025-08-28.
  • My game dev journey begins: Flappy Bee 🐝
    2 projects | dev.to | 28 Aug 2025
    On a quest to learn about game development with the Godot Engine, I recently took on the 20 Games Challenge. This whole challenge revolves around the idea that finishing a series of small scoped projects of increasing complexity is better than not finishing a Dream Game™.
  • We Rewrote the Ghostty GTK Application
    13 projects | news.ycombinator.com | 14 Aug 2025
    > extracted via reflection

    I think you are talking about dispatch of virtual methods, which is still a thing, but the performance cost can be somewhat mitigated.

    the names of the methods are interned strings (called `StringName`). a naive implementation will allocate the `StringName`, but you can avoid the allocation with a static lifetime string. we expose a helper for comptime strings in Zig[0].

    then, extension classes need to provide callback(s)[1] on registration that lookup and call the virtual methods. as far as I know, the lookup happens once, and the engine stores the function pointer, but I haven't confirmed this yet. it would be unfortunate if not.

    at least right now in GDZig, though this might change, we use Zig comptime to generate a unique function pointer for every virtual function on a class[2]. this implementation was by the original `godot-zig` author (we are a fork); it is an area I am still figuring out the best approach for.

    virtual methods are only ever necessary when interfacing with the editor, GDScript, or other extensions. don't pay the cost of a virtual method when you can just use a plain method call without the overhead.

    [0]: https://gdzig.github.io/gdzig/#gdzig.builtin.string_name.Str...

    [1]: https://github.com/godotengine/godot/blob/e67074d0abe9b69f3d...

    [2]: https://github.com/gdzig/gdzig/blob/5abe02aa046162d31ed5c52f...

  • Godot: Free, open‑source game engine
    1 project | news.ycombinator.com | 14 Aug 2025
  • DevLog 20250805: Divooka Node Graph File Formats
    1 project | dev.to | 5 Aug 2025
    Rationale for Godot’s custom INI format: GitHub discussion
  • Top 10 Dev Tools That Will Define Engineering in 2025
    5 projects | dev.to | 30 Jun 2025
    Explore resources on Unity, Unreal Engine, and Godot for more.
  • VisionOS Godot Engine support merged
    1 project | news.ycombinator.com | 20 May 2025
    I noticed that Godot Engine Apple Vision OS support is merged today. <3

    https://github.com/godotengine/godot/pull/105628

  • The ultimate open source stack for building AI agents
    13 projects | dev.to | 30 Apr 2025
    Godot + LLM backend
  • Migrating Away from Rust
    17 projects | news.ycombinator.com | 28 Apr 2025
    > I failed to fairly evaluate my options at the start of the project.

    The more projects I do, the more time I find that I dedicate to just planning things up front. Sometimes it's fun to just open a game engine and start playing with it (I too have an unfair bias in this area, but towards Godot [https://godotengine.org/]), but if I ever want to build something to release, I start with a spreadsheet.

  • Presentation Slides with Markdown
    12 projects | news.ycombinator.com | 27 Apr 2025
    It’s definitely niche, but one of the best presentations I’ve ever seen was done in godot [0]

    One of my coworkers copied our PowerPoint theme, built a super basic presentation mode with transitions and used the engine for interactive demos live in the slides running the code.

    [0] https://godotengine.org/

  • Native visionOS platform support in Godot
    7 projects | news.ycombinator.com | 22 Apr 2025
    If you are talking about this link [0], the person answering is from the Godot team and not Apple.

    [0] https://github.com/godotengine/godot/pull/105628#issuecommen...

What are some alternatives?

When comparing api-viewer-element and Godot you can also consider the following projects:

webcomponents - Web Components specifications [Moved to: https://github.com/WICG/webcomponents]

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

elm-get

bevy - A refreshingly simple data-driven game engine built in Rust

gem-panel - A custom element <gem-panel>, let you easily create layout similar to Adobe After Effects.

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

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Sevalla is the PaaS you have been looking for! Advanced deployment pipelines, usage-based pricing, preview apps, templates, human support by developers, and much more!
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