Native visionOS platform support in Godot

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  1. Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    Maintainers have to review the PR, answer Apple's "Open Questions", and support their users who want to use the new functionality long term.

    Laughably, it looks like it didn't even compile...[1]

    > When you try and bundle, it will fail. The library paths are incorrect.

    [1]: https://github.com/godotengine/godot/pull/105628#pullrequest...

  2. Stream

    Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.

    Stream logo
  3. OpenVision

    OpenXR for VisionOS

    There is no need to have Apple conform to it, you can just expose the functionality, like this plugin does

    https://github.com/jamuus/OpenVision/tree/main

    Which was used by a community effort to bring VisionOS support to Godot:

    https://github.com/jamuus/godot-vision

  4. godot-vision

    godot on VisionOS

    There is no need to have Apple conform to it, you can just expose the functionality, like this plugin does

    https://github.com/jamuus/OpenVision/tree/main

    Which was used by a community effort to bring VisionOS support to Godot:

    https://github.com/jamuus/godot-vision

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