apexcharts.js
trois
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apexcharts.js | trois | |
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33 | 10 | |
13,831 | 4,059 | |
1.3% | 2.1% | |
9.3 | 1.6 | |
6 days ago | 10 months ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
apexcharts.js
- Ask HN: What's the best charting library for customer-facing dashboards?
- Show HN: A JavaScript library for data visualization in both SVG and Canvas
- ApexCharts
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Learn SVG with 25 examples – How to code images in HTML
As a frontend dev who also works in UX and graphics from time to time, I find it helpful to be able to do both, looking at SVGs as both a vector graphics format and a human-readable XML. IME the workflow depends more on whether any SVG is meant to be illustrative (like art) or quantitative (like charts) or interactive and animated/mutable (like a game).
For something like this bell example (https://svg-tutorial.com/svg/bell), you can certainly hand-code it if you're really math-inclined and can estimate the formulas of curves just by looking at them, but for us mere mortals, it's easier to just draw out the curves in a graphics app then export as an SVG. And for things like the ringer (is that what you call it? the orange ball thing at the bottom of the bell that strikes the bell to make the sound), being able to visually draw it on a canvas, change its size, drag it around and play with its colors and dimensions, etc. is really helpful. Figma is fine for simpler graphics, but it's really more of a UX tool than a graphic design tool, and Illustrator is a lot more powerful. Inkscape is a FOSS option.
In other circumstances, though, manipulating the SVG XML directly is also very helpful. Let's say you want to programatically generate a bar chart. If you have a big dataset, it's going to take a designer forever to manually plot them and change them every time the data changes. But it's easy for a dev to use Javascript (or any language) to draw each rectangle, programmatically adjust their heights and colors based on the data, add tooltips, etc. And that way you can dynamically update them in real-time whenever the data changes (like if the user selects a different date range, or new events come in). A lot of this is made easier by libs like https://frappe.io/charts or https://apexcharts.com. But before you take that approach, you should know that for complex charts, sometimes Canvas rendering (or just generating graphics in the backend) can be more performant than SVG.
SVGs can also be animated and interactive, not just with CSS transitions but by directly manipulating the XML geometries, like http://snapsvg.io/demos/ or https://www.svgator.com/ or https://codepen.io/collection/XpwMLO/. This is fine for product pages and such, but for really graphics-intensive apps (full games) it's probably slower than other rendering pipelines. (Not my specialty, won't speculate too much.)
TLDR Drawing them in a graphics app is usually easier for the designers, but the XML can be programmatically manipulated afterward to great effect.
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Level Up Your Web App with Stunning React Charts: Introducing the Top 10 React Charts Libraries
ApexCharts is a modern charting library that helps developers to create beautiful and interactive visualizations for web pages. It is an open-source project licensed under MIT and is free to use in commercial applications.
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Selling OTM 0DTE is Free Money?
tradingview.com for the chart... but also apexcharts.com is a decent open source library whereas TV is not open source
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Charting libraries for Vue3 with zoom capabilities?
ApexCharts: https://apexcharts.com/ Easy integration with Vue.
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Top 5+ useful ReactJS Plugins for 2023
1. Apex Charts
- [TREAD] Il existe 1 980 000 000 de sites Web sur Internet dans le monde. Mais seule une fraction d’entre eux peut vous aider à devenir un meilleur développeur Web et à accélérer votre travail. Voici 10 sites qui valent la peine d’être connus 👇
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[AskJS] React libs with charts
we're using https://apexcharts.com/ in production and are reasonably satisfied with it
trois
- React, angular ili vue?
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Vue Shower Thoughts: Components Are Classes
Part of the reason is because libraries like Paper.js, Pixi.js, and Three.js are working with canvas, which doesn't have inner DOM elements. But the, I remembered Trois.js and it's amazing API for rendering 3D scenes via components.
- How to inject keys from a third party library?
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Create a First Person Movement in React Three Fiber - Part 1
Because of this, many libraries emerged with the aim of using Three.js inside a framework. I have tried Angular Three and Trois.js for Vue but I prefer React Three Fiber because of its large community, examples and documentation but feel free to give a try to the other ones.
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Is 3D the future? Is it worth investing in or is it a niche / gimmick?
As a Web 3D developers, I emphasis, the past years haven't been kind, the learning curve was steep and a lot of work has to be done to get a decent product, but I believe the trend is changing, the technology is getting more accessible and more recognized, a lot JavaScript libraries/frameworks are integrating three.js (React Fiber, Vue Trois ...) to their ecosystem extending the community, there are also more WebGL based editors some using three.js as an engine (Spline, Vectary ...) while they're far from being blender or 3ds Max, and they'll probably never will be, they're in active development and a good starting point toward a more software based development.
- Probably wrong sub
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Vue 3 - UI Framework for large desktop app (Quasar or element plus + vuetify alpha?)
- VueUse (https://vueuse.org/) - Pinia (https://pinia.vuejs.org/) - Vite (obvs) - Tailwind as mentioned - Added Oruga :) - TroisJS (https://troisjs.github.io/) when I want to go 3d - Netlify CMS (I rely heavily on Netlify, at this point) Not going to use everything always, but this gives me the flexibility to go anywhere I want, with Vue at the heart of it all.
- Isometric game with VueJS, looking for recommandation
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✨Top Vuejs Charts Libraries
⚡️ ViteJS / HMR Really fast development time with ViteJS/HMR ! Useful to create awesome 3D scenes. https://troisjs.github.io/
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Simple starfield made with TroisJS (VueJS / ThreeJS)
TroisJS : https://github.com/troisjs/trois
What are some alternatives?
echarts - Apache ECharts is a powerful, interactive charting and data visualization library for browser
model-viewer - Easily display interactive 3D models on the web and in AR!
recharts - Redefined chart library built with React and D3
lamina - 🍰 An extensible, layer based shader material for ThreeJS
visx - 🐯 visx | visualization components
glfx.js - An image effects library for JavaScript using WebGL
d3 - Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:
harp.gl - 3D web map rendering engine written in TypeScript using three.js
nivo - nivo provides a rich set of dataviz components, built on top of the awesome d3 and React libraries
unplugin-vue-components - 📲 On-demand components auto importing for Vue
DHTMLX Gantt - GPL version of Javascript Gantt Chart
threejs-sandbox - Set of experiments and extensions to THREE.js.