apex-legends-cache
dxvk
apex-legends-cache | dxvk | |
---|---|---|
18 | 765 | |
206 | 11,934 | |
- | - | |
7.6 | 9.4 | |
over 1 year ago | 5 days ago | |
Shell | C++ | |
- | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
apex-legends-cache
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Steam Deck giveaway with Apex Legends
did you try caching the shaders before hand? I believe that Apex on linux in general has this issue. (the shaders can be found on Bcook254's github) https://github.com/bcook254/apex-legends-cache
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Apex Legends constant shader caching.
Hi - I'm not new to Linux but new to proton. I've been trying to play Apex Legends, but have been suffering from endless "shader caching". I've left it on upwards of two and a half hours but it always gets stuck at the very end. I understand that people were previously using the apex-legends-cache on GitHub, but the deprecation notice says that this problem was effectively fixed with the updates to DXVK and the Nvidia drivers. Both of which are up to date on my system to my knowledge.
- Apex processing Vulkan shaders
- Apex Crashing after season 15 update
- Overwatch 2 stuttering - help
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Virtualization software detected, it's new ?
Meanwhile i reinstall in linux steam with https://github.com/bcook254/apex-legends-cache It is pretty smooth on first launch. I try without and even if shader compilation was run successfully it was lagging as hell.
- Will Apex Legends ever be fixed?
- Does anyone else get lots of stutters running Apex Legends on steamplay?
- [Apex Legend] not able to start
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Lower fps compared to windows?
I’m using this one: https://github.com/bcook254/apex-legends-cache
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
dxvk-caches - /OUTDATED for DXVK 2.0+/DXVK state caches to reduce stuttering!
dxvk-async
dxvk-cache-tool - Standalone dxvk-cache merger
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
apex-legends-dxvk
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
Bottles - Run Windows software and games on Linux
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
kuno - Dying Light for Linux. Using Vulkan via DXVK. Works as a way to use Vulkan on Windows as well.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]