angular-rpg-game-engine
Excalibur
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angular-rpg-game-engine | Excalibur | |
---|---|---|
3 | 5 | |
18 | 1,584 | |
- | 3.2% | |
0.0 | 9.6 | |
over 1 year ago | 8 days ago | |
TypeScript | TypeScript | |
- | BSD 2-clause "Simplified" License |
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angular-rpg-game-engine
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Is it worth developing a game made only in javascript/typescript without using any engine?
If you're interested my engine with tech demo is available here
- Web developer here thinking about developing a game with HTML5, any thoughts?
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Weekly Show-Off Thread - December 26, 2020
To see the source code visit the github page here: https://github.com/kingbonio/angular-rpg-game-engine
Excalibur
- [AskJS] any recommended frameworks for making 2d games in browser?
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My first week of focused prototyping: A link round-up
Excalibur.js - A game engine for the web written in TypeScript. It’s my current choice for prototyping because the docs are clearly written and the TypeScript tells you the rest. https://excaliburjs.com/
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What are developers these days using for creating browser games?
I'm a web dev by profession working on large scale web apps. I absolutely hate Phaser. It feels like going a decade back in time. Excalibur is newer to the market though and I've played around with it and really enjoyed it. Written with TypeScript and they're working on implementing an ECS system. https://excaliburjs.com/
- I need a REALLY lightweight engine
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Anyone successfully combined PixiJs and an ECS library before?
Another option is Excalibur, a game engine being built in TypeScript. Looks great and their docs are easy to follow. I tried it out to make a simple game, and was able to produce something in a couple hours. I saw a few PRs get merged a while back that involved their own implementation of an ECS system. I think the work is still in progress though, so I don't know if they've documented it yet. Their team do this as a hobby I think, so progress is pretty slow since it occupies their free time. https://excaliburjs.com/ https://github.com/excaliburjs/Excalibur/pulls
What are some alternatives?
angular-builders - Angular build facade extensions (Jest and custom webpack configuration)
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
three.js - JavaScript 3D Library.
hatetris - Tetris which always gives you the worst piece
ng-select - :star: Native angular select component
phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
ngx-monaco-editor - Monaco Editor component for Angular 2 and Above
DuckEngine - A 2D Game Engine for the web.
Shaku - A simple yet effective web game development framework *that knows its place*!
ecsy-devtools - ECSY Developer tools extension
colyseus - ⚔ Multiplayer Framework for Node.js
ecsy - Entity Component System for javascript