analogue-pocket-utils VS Nuked-MD-FPGA

Compare analogue-pocket-utils vs Nuked-MD-FPGA and see what are their differences.

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analogue-pocket-utils Nuked-MD-FPGA
2 6
107 284
- -
2.0 9.1
9 months ago 8 months ago
SystemVerilog Verilog
MIT License GNU General Public License v3.0 only
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analogue-pocket-utils

Posts with mentions or reviews of analogue-pocket-utils. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-27.
  • FPGAs and the Renaissance of Retro Hardware
    2 projects | news.ycombinator.com | 27 Nov 2023
    I _technically_ had prior knowledge as a computer architecture class had us stick some premade pieces together to create a CPU we designed, but I personally wrote no Verilog, and it was a small subset of the class.

    I don't have much documentation for getting started with HDLs (Verilog, VHDL, etc), but I have tried to document my process as much as possible. I have primarily developed for the Analogue Pocket, so my documentation is themed towards that device, but there's IP (code modules) and wiki entries that would be useful for everyone: https://github.com/agg23/analogue-pocket-utils

    I had previously written a cycle accurate NES emulator, so I was familiar with hardware techniques, but not what they look like in circuits. The first core I wrote was a schematic accurate Pong implementation. This was both good and bad because it's very simple and has no CPU (and thus no code), but it also makes it very hard to tell what is going on. I went from there to doing a lot of ports (NES, SNES, PCE, and a few more), and after that I worked on my own cores (Tamagotchi, Game and Watch). Tamagotchi I took a very typical software approach where I wrote massive amounts of unit tests and wrote against those tests. While this is what real hardware developers do, I found it to be a huge waste of time when you're working by yourself on a small project.

    I, and a few others, are very willing to help people learn (though I'm still really a noob). If you want to play around in this space, let me know and I'll try to help you with what you need.

  • How Does an FPGA Work?
    6 projects | news.ycombinator.com | 3 May 2023
    Not to draw attention to myself or anything, but if you're interested in learning to make cores for the Analogue Pocket or MiSTer (or similar) platforms, I highly recommend taking a look at the resources and wiki I'm slowly building - https://github.com/agg23/analogue-pocket-utils/

    I started ~7 months ago with approximately no FPGA or hardware experience, have now ported ~6 cores from MiSTer to Pocket, and just released my first core of my own, the original Tamagotchi - https://github.com/agg23/fpga-tamagotchi/

    If you want to join in, I and several other devs are very willing to help talk you through it. We primarily are on the FPGAming Discord server - https://discord.gg/Gmcmdhzs - which is probably the best place to get a hold of me as well.

Nuked-MD-FPGA

Posts with mentions or reviews of Nuked-MD-FPGA. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-27.
  • FPGAs and the Renaissance of Retro Hardware
    2 projects | news.ycombinator.com | 27 Nov 2023
    The reality is that the vast majority of these FPGA-based clones don't actually perfectly emulate the logic. They're using the same reverse engineering techniques the traditional emulator developers used and sometimes even the same community documentation. The results are often quite good, but they're making a new implementation that matches the observed behavior of the original system to the best of their abilities.

    Now there are some exceptions. Nuked MD FPGA[0] is a recent example of an FPGA recreation that is a fairly direct translation of the original logic using silicon die analysis. In this case, the logic is basically identical, but as you guessed the physical layout is different. Generally speaking, you write FPGA "gateware" in a language like Verilog or VHDL. These don't intrinsically have any information about the physical layout of the logic which is handled by the toolchain instead. As wmf says, this is generally not a problem most of the time. For synchronous logic, either the total propagation delay is small enough for a single cycle or it isn't. The toolchain will estimate this delay and report whether you met timing or not for the configured clockspeed.

    Not everything you can do in silicon translates well to FPGAs (both clock edges is also generally not well supported for instance), but for the most part these things are easy enough to work around.

    [0] https://github.com/nukeykt/Nuked-MD-FPGA

  • Nuked-MD-FPGA – accurate Sega Genesis re-implementation based on decapped chips
    1 project | /r/patient_hackernews | 7 Aug 2023
    1 project | /r/hackernews | 5 Aug 2023
    3 projects | news.ycombinator.com | 3 Aug 2023
    Kinda, sorta? This is like saying "a computer is not enough, you need a binary." What's here is the source code in Verilog. This produces a netlist (set of gates) which is synthesized into an actual bitstream (proprietary gate configuration file) for a specific FPGA hosted on a specific board.

    In this case, the project isn't very documented but it looks like fairly generic Verilog without a lot of vendor specific extensions. So, what you need is a Verilog toolchain which can synthesize the source code into a netlist, and then into a bitstream, and the right set of extra code to target an actual physical piece of hardware.

    Right now, it looks like the only board support that's checked into the repository is for the Icarus Verilog simulation environment: https://github.com/nukeykt/Nuked-MD-FPGA/tree/main/icarus .

    But, the overall setup looks pretty simple and generic, so it should (hopefully) be possible to synthesize to your board of choice by reimplementing run.v and memstubs.v towards an actual hardware configuration.

  • Nuked-MD-FPGA -- cycle-accurate Sega Genesis/MD hardware implementation based on reverse-engineering console's chips
    1 project | /r/bag_o_news | 6 Aug 2023

What are some alternatives?

When comparing analogue-pocket-utils and Nuked-MD-FPGA you can also consider the following projects:

openfpga-SNES - SNES for the Analogue Pocket

MegaDrivePlusPlus - Universal Region mod, 50/60 Hz switch and In-Game-Reset (IGR) for Sega Mega Drive (AKA Genesis)

fpga-tamagotchi - Tamagotchi P1 for Analogue Pocket and MiSTer

Genesis_MiSTer - Sega Genesis for MiSTer

icesugar-nano - iCESugar-nano FPGA board (base on iCE40LP1K)

Nuked-OPN2 - Cycle-accurate Yamaha YM3438(YM2612) emulator

openfpga-NES - NES for the Analogue Pocket

moa - An emulator for various m68k and z80 based computers, written in Rust. Currently it has support for the Sega Genesis, TRS-80, and Computie (my own project), with Macintosh support in the works

hdmi - Send video/audio over HDMI on an FPGA

SGDK - SGDK - A free and open development kit for the Sega Mega Drive

Wiki_MiSTer

independence-day - Gno.land airdrop scripts.