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Top 23 SystemVerilog Fpga Projects
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Project mention: HDMI Forum Rejects Open-Source HDMI 2.1 Driver Support Sought by AMD | news.ycombinator.com | 2024-02-28
Relevant caveat from its readme: https://github.com/hdl-util/hdmi?tab=readme-ov-file#hdmi-ado...
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axi
AXI SystemVerilog synthesizable IP modules and verification infrastructure for high-performance on-chip communication
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nestang
NESTang is an FPGA Nintendo Entertainment System implemented with Sipeed Tang Primer 25K, Nano 20K and Primer 20K boards
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Coyote
Framework providing operating system abstractions and a range of shared networking (RDMA, TCP/IP) and memory services to common modern heterogeneous platforms. (by fpgasystems)
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eurorack-pmod
Hardware and gateware for getting started in FPGA-based audio synthesis with open source tools.
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analogue-pocket-utils
Collection of IP and information on how to develop for openFPGA and Analogue Pocket
I _technically_ had prior knowledge as a computer architecture class had us stick some premade pieces together to create a CPU we designed, but I personally wrote no Verilog, and it was a small subset of the class.
I don't have much documentation for getting started with HDLs (Verilog, VHDL, etc), but I have tried to document my process as much as possible. I have primarily developed for the Analogue Pocket, so my documentation is themed towards that device, but there's IP (code modules) and wiki entries that would be useful for everyone: https://github.com/agg23/analogue-pocket-utils
I had previously written a cycle accurate NES emulator, so I was familiar with hardware techniques, but not what they look like in circuits. The first core I wrote was a schematic accurate Pong implementation. This was both good and bad because it's very simple and has no CPU (and thus no code), but it also makes it very hard to tell what is going on. I went from there to doing a lot of ports (NES, SNES, PCE, and a few more), and after that I worked on my own cores (Tamagotchi, Game and Watch). Tamagotchi I took a very typical software approach where I wrote massive amounts of unit tests and wrote against those tests. While this is what real hardware developers do, I found it to be a huge waste of time when you're working by yourself on a small project.
I, and a few others, are very willing to help people learn (though I'm still really a noob). If you want to play around in this space, let me know and I'll try to help you with what you need.
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If you want to see the difference in scale you may want to compare the Cheshire SoC (Linux capable) here
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BrianHG-DDR3-Controller
DDR3 Controller v1.60, 16 read/write ports, configurable widths, priority, auto-burst size & cache on each port. VGA/HDMI multiwindow video controller with alpha-blended layers. Docs & TBs included.
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FazyRV
A minimal-area RISC-V core with a scalable data path to 1, 2, 4, or 8 bits and manifold variants.
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ApogeoRV
A RISC-V 32 bits, Out Of Order, single issue with branch prediction CPU, implementing the B, C, M and Zfinx extensions.
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Project mention: How to design a more elegant and simple instraction decoder | /r/RISCV | 2023-05-24
Here is my decoder: https://github.com/jeras/rp32/blob/master/hdl/rtl/riscv/riscv_isa_i_pkg.sv
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fpga_screensaver
This project implements the VGA protocol and allows custom images to be displayed to the screen using the Sipeed Tang Nano FPGA dev board.
This is a simple VGA project I did for the Tang Nano: https://github.com/sifferman/fpga_screensaver
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I used a Lattice ice40 FPGA (e.g. icebreaker) FPGA to implement a simple RISC microprocessor. For the hardware description I used SystemVerilog and an open source toolchain. The source code is on GitHub.
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SystemVerilog Fpga related posts
- FPGAs and the Renaissance of Retro Hardware
- How to design a more elegant and simple instraction decoder
- I want to learn to interface HDMI to Xilinx Kintex 7 FPGA. Can you please provide any resources? I don't have prior experience in interfacing HDMI.
- A simple high-throughput open-source packet generator
- The CORE-V CVA6 is a RISC-V CPU capable of booting Linux
- Xilinx alternatives??
- Any good guides for learning how HDMI and DP function at a low level?
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Index
What are some of the best open-source Fpga projects in SystemVerilog? This list will help you:
Project | Stars | |
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1 | hdmi | 1,002 |
2 | axi | 920 |
3 | Cores-VeeR-EH1 | 771 |
4 | projf-explore | 498 |
5 | nestang | 291 |
6 | Cores-VeeR-EL2 | 222 |
7 | openfpga-NES | 183 |
8 | Coyote | 176 |
9 | eurorack-pmod | 158 |
10 | analogue-pocket-utils | 105 |
11 | cheshire | 99 |
12 | BrianHG-DDR3-Controller | 60 |
13 | FazyRV | 55 |
14 | FPGA-Video-Processing | 20 |
15 | Tiny_But_Mighty_I2C_Master_Verilog | 19 |
16 | libsv | 19 |
17 | ApogeoRV | 13 |
18 | mips_cpu | 10 |
19 | rp32 | 8 |
20 | fpga_screensaver | 5 |
21 | simple10GbaseR | 4 |
22 | ulm-on-ice | 2 |
23 | basys3_fpga_sandbox | 0 |