ai-series-part-35
ai-series-part-24
ai-series-part-35 | ai-series-part-24 | |
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1 | 2 | |
14 | 5 | |
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0.0 | 0.0 | |
almost 2 years ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
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ai-series-part-35
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Make your NavMeshAgents Move Along Bezier Curved Paths | AI Series Part 35 | Full Tutorial in Comments
Since there are many configuration options both in terms of path smoothing and movement smoothing, check out the repo on github and play with the settings yourself (or even tweak the position of the tangents in the bezier curves!) to see what suits your game the best! As always, the full project is available on GitHub!
ai-series-part-24
- How to Implement Enemy Skills/Abilities Part 4: Poison Gas - See all 4 skills in action! | AI Series Part 24 | Unity Tutorial
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How to Implement Enemy Skills/Abilities Part 4: Poison Gas - See All Skills in Action! | AI Series Part 24 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
ai-series-part-22 - Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath