ai-series-part-33
Learn how to combine NavMeshObstacles and NavMeshAgents on the same GameObject for NavMeshAgents that can carve the NavMesh when stationary. Moving NavMeshAgents cannot carve the NavMesh. (by llamacademy)
ai-series-part-13
Project used in the AI Series Part 13 Unity Tutorial (by llamacademy)
ai-series-part-33 | ai-series-part-13 | |
---|---|---|
1 | 1 | |
3 | 3 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | about 3 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-33
Posts with mentions or reviews of ai-series-part-33.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Combine NavMeshAgent with NavMeshObstacle to Block Pathways When Agents Become Stationary | AI Series Part 33 | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-13
Posts with mentions or reviews of ai-series-part-13.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Procedural Level and NavMesh Generation | AI Series Part 13 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
When comparing ai-series-part-33 and ai-series-part-13 you can also consider the following projects:
unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.