ai-series-part-33 VS ai-series-part-12

Compare ai-series-part-33 vs ai-series-part-12 and see what are their differences.

ai-series-part-33

Learn how to combine NavMeshObstacles and NavMeshAgents on the same GameObject for NavMeshAgents that can carve the NavMesh when stationary. Moving NavMeshAgents cannot carve the NavMesh. (by llamacademy)

ai-series-part-12

Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target. (by llamacademy)
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ai-series-part-33 ai-series-part-12
1 2
3 6
- -
0.0 0.0
over 2 years ago over 2 years ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-33

Posts with mentions or reviews of ai-series-part-33. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-12

Posts with mentions or reviews of ai-series-part-12. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-33 and ai-series-part-12 you can also consider the following projects:

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!