ai-series-part-23
ai-series-part-24
ai-series-part-23 | ai-series-part-24 | |
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4 | 2 | |
3 | 5 | |
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0.0 | 0.0 | |
almost 3 years ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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ai-series-part-23
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How to Implement Enemy Skills/Abilities Part 4: Poison Gas - See All Skills in Action! | AI Series Part 24 | Full Tutorial in Comments
This week is Part 24 of the AI Series (and part 4 of the sub-series about implementing SkillScriptableObjects) where we'll be taking a look at how to implement an instant-cast spawn-at-location ability: Poison Gas. Being the final video in the skills sub-series it's building on the last 3 videos: 1. Part 1 - Foundation + Jump Attack 2. Part 2 - Fire Breath 3. Part 3 - Ice Lance
- How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Unity Tutorial
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How to Implement Enemy Skills/Abilities Part 3: Ice Lance | AI Series Part 23 | Full Tutorial in Comments
Full Tutorial on YouTube
As always, full project code is available on GitHub!
ai-series-part-24
- How to Implement Enemy Skills/Abilities Part 4: Poison Gas - See all 4 skills in action! | AI Series Part 24 | Unity Tutorial
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How to Implement Enemy Skills/Abilities Part 4: Poison Gas - See All Skills in Action! | AI Series Part 24 | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
ai-series-part-22 - Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath