advancedspelleffects
advancedspelleffects | automated-jb2a-animations | |
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7 | 12 | |
18 | 53 | |
- | - | |
7.5 | 8.0 | |
6 months ago | 23 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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advancedspelleffects
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Handy 5e Modules List
advancedspelleffects - Allows for the customization of spell effects
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Any simple means of rolling back worlds?
Try the dev branch: https://github.com/Vauryx/advancedspelleffects/tree/1.0-dev
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Is there a way to place multiple templates with a single spell?
Some multi-template stuff has already been made up in the Advanced Spell Effects module but that hasn't been updated in quite a while. Don't know if it's still working or would have what you want but it might be worth digging into to find inspiration on how to set stuff up, depending on how backend-savvy you are.
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None-spherical light?
I would keep my eye on Advanced Spell Effects by Vauryx. He does some pretty amazing things in setting up some of these more mechanically complicated spells to be fully functional. He recently added a couple Wall spells to the repertoire and while Wall of Light isn't in there yet he has said that more are on the way now that he has the foundations of wall mechanics figured out. He has a couple dedicated channels in the JB2A Discord where he posts updates and whatnot.
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Advanced Spell Effects
- Chain Lightning using Advanced Spell Effects for Foundry VTT.
automated-jb2a-animations
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Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
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What would a crit sound like?
Examples here.
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Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
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An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Automated Animations
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Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
What are some alternatives?
foundryvtt-smart-doors - A Foundry VTT module that makes your doors smarter.
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
FoundryVTT-Sequencer - This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
foundryvtt-dnd5eCharacterActions - Provides a Template and data aggregator for dnd5e Character Actor Actions
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
FoundryVTT-GiveItem - A module to allow players to give an item to another player
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
foundryvtt-simple-calendar - A simple calendar module for the FoundryVTT system
R20Converter
foundry-mods
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop