advancedspelleffects
foundry-mods
advancedspelleffects | foundry-mods | |
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7 | 19 | |
18 | - | |
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7.5 | - | |
6 months ago | - | |
JavaScript | ||
GNU General Public License v3.0 or later | - |
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advancedspelleffects
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Handy 5e Modules List
advancedspelleffects - Allows for the customization of spell effects
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Any simple means of rolling back worlds?
Try the dev branch: https://github.com/Vauryx/advancedspelleffects/tree/1.0-dev
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Is there a way to place multiple templates with a single spell?
Some multi-template stuff has already been made up in the Advanced Spell Effects module but that hasn't been updated in quite a while. Don't know if it's still working or would have what you want but it might be worth digging into to find inspiration on how to set stuff up, depending on how backend-savvy you are.
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None-spherical light?
I would keep my eye on Advanced Spell Effects by Vauryx. He does some pretty amazing things in setting up some of these more mechanically complicated spells to be fully functional. He recently added a couple Wall spells to the repertoire and while Wall of Light isn't in there yet he has said that more are on the way now that he has the foundations of wall mechanics figured out. He has a couple dedicated channels in the JB2A Discord where he posts updates and whatnot.
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Advanced Spell Effects
- Chain Lightning using Advanced Spell Effects for Foundry VTT.
foundry-mods
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FoundryVTT V11 Module Compatibility
Dice Tray
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Handy 5e Modules List
Combat Enhancements - Adds additional features to Foundry's combat tracker.
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Where do I start creating a game system?
I found looking at the Boilerplate system to be crucial in helping me understand how a foundry game is supposed to be structured. Also if it's similar to already existing systems, looking at them for "hey how do you implement xyz" is going to be really helpful (and in my case, the game system I was looking at was also built on Boilerplate).
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Bundle of Holding Mega PDF
Welcome to the party! We've got pretty good support in Foundry via https://gitlab.com/asacolips-projects/foundry-mods/archmage, and a dedicated channel in the Foundry discord
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What VTT is best suited for Pathfinder?
Dice Tray: https://gitlab.com/asacolips-projects/foundry-mods/foundry-vtt-dice-calculator
- ELI5 - What is one useful add-on module and what does it do?
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Riizu's Module Cheat Sheet
Dice Tray: Easily drag and drop dice or generate complex dice rolls
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What are your favorite Foundry modules?
Combat Enhanacements - adds some extra info and controls to the combat tracker.
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Necessary/Useful Modules & current version update?
Dice Tray
- A quick example of how I run a few rounds of combat
What are some alternatives?
foundryvtt-smart-doors - A Foundry VTT module that makes your doors smarter.
fvtt-hp-bar - Modifies the HP bar in various systems to represent the complexities of character health.
FoundryVTT-Sequencer - This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
token-mold
foundryvtt-dnd5eCharacterActions - Provides a Template and data aggregator for dnd5e Character Actor Actions
Bryans-Preferred-Modules-for-FoundryVTT - My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.
FoundryVTT-GiveItem - A module to allow players to give an item to another player
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
foundryvtt-simple-calendar - A simple calendar module for the FoundryVTT system
foundry-group-initiative - Module for Foundry VTT that allows you to roll grouped initiative.
FVTT-TokenHUDWildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images
fvtt-module-furnace