accesskit VS femtovg

Compare accesskit vs femtovg and see what are their differences.

accesskit

UI accessibility infrastructure across platforms and programming languages (by AccessKit)
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accesskit femtovg
24 7
919 25
3.0% -
8.8 0.0
12 days ago over 2 years ago
Rust Rust
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

accesskit

Posts with mentions or reviews of accesskit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-03.
  • Looking for this. html + css rendering through wgpu.
    14 projects | /r/rust | 3 Jul 2023
    If you were to implement this yourself, i'd look into either swash or cosmic-text for the text rendering stack (this is one of the things you really don't want to write from the ground up). For accessibility, AccessKit has quickly become the standard for communicating with crossplatform accessibility APIs in rust GUI. lightningcss (or its lower level counterpart cssparser) are both decent options for CSS parsing. Taffy handles some of what browsers offer for a layout engine, but is still being worked on.
  • JetBrains Noria
    2 projects | news.ycombinator.com | 21 Jun 2023
    > Fleet relies on the Java AWT/Swing framework to get a window from an operating system, but it doesn’t use the Java platform for managing its GUI components besides one JFrame and JPanel on top of it.

    This is a terrible decision that is going to bite them in the long run. Doing things this way makes it far, far more difficult to implement accessibility, and regulations on this are only going to get stricter.

    Implementing accessibility for a framework like that would involve three separate implementations for three separate platforms and the need to interface with D-Bus, COM and Objective C, from Java. I imagine that the latter two would be particularly difficult, considering how bad Java's FFI support is. It's not just calling methods either, you'd actually need to implement your own classes that conform to the relevant COM interfaces / Objective C protocols. There are libraries that can help with this[1], but I don't think they would work particularly well for something as complex as a code editor.

    [1] https://github.com/AccessKit/accesskit

  • fltk-accesskit: AccessKit integration for fltk
    2 projects | /r/FLTK | 8 Jun 2023
    fltk-accesskit is an accesskit integration crate for fltk-rs, the gui crate. It's implemented as an external crate to allow for more experimentation before stabilizing the api, especially since fltk is at version 1.4.
  • AccessKit - Cross-platform accessibility infrastructure
    1 project | news.ycombinator.com | 28 Apr 2023
  • Emerging Rust GUI libraries in a WASM world
    11 projects | news.ycombinator.com | 26 Apr 2023
  • We're building a browser when it's supposed to be impossible
    13 projects | news.ycombinator.com | 11 Apr 2023
    Libraries for a lot of this stuff exist (albeit in many cases not very mature yet):

    - https://github.com/pop-os/cosmic-text does text layout (which Taffy explicitly considers out of scope)

    - https://github.com/AccessKit/accesskit does accessibility

    - https://github.com/servo/rust-cssparser does value-agnostic CSS parsing (it will parse the general syntax but leaves value parsing up to the user, meaning you can easily add support for whatever properties you what). Libraries like https://github.com/parcel-bundler/lightningcss implement parsing for the standard css properties.

    - There are crates like https://github.com/BurntSushi/bstr and https://docs.rs/wtf8/latest/wtf8/ for working with non-unicode text

    We are planning to add a C API to Taffy, but tbh I feel like C is not very good for this kind of modularised approach. You really want to be able to expose complex APIs with enforced type safety and this isn't possible with C.

  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    There are a number of up-and-coming Rust-based frameworks in this niche:

    - https://github.com/iced-rs/iced (probably the most usable today)

    - https://github.com/vizia/vizia

    - https://github.com/marc2332/freya

    - https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)

    What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:

    - https://github.com/rust-windowing/winit (cross-platform window creation)

    - https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)

    - https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)

    - https://github.com/DioxusLabs/taffy (UI layout algorithms)

    - https://github.com/pop-os/cosmic-text (text rendering and editing)

    - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)

    In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)

  • A new open-sourcing project launches!!! A declarative, compose-based and cross-platform GUI
    6 projects | /r/rust | 21 Feb 2023
    Using HarfBuzz makes sense. But if you're looking for a pure-Rust alternative, I hear cosmic-text (made by Pop!_OS) is good. There's also AccessKit for accessibility.
  • GPU-Backed User Interfaces
    4 projects | news.ycombinator.com | 7 Feb 2023
    There are efforts to support a cross platform accessibility library:

    https://github.com/AccessKit/accesskit

  • Egui 0.20 Released
    2 projects | news.ycombinator.com | 8 Dec 2022
    egui is an easy-to-use immediate mode GUI for Rust, and I just released 0.20. It's a big release!

    There is now support for AccessKit (https://github.com/AccessKit/accesskit) which brings accessibility to egui (a first for an immediate mode GUI?).

    There is also better table support, nicer keyboard shortcut handling, better looking text in light mode (still not great, but better).

    See more in the changelog: https://github.com/emilk/egui/blob/master/CHANGELOG.md

    Try it out at www.egui.rs

femtovg

Posts with mentions or reviews of femtovg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-27.
  • Bevy vector graphics library?
    3 projects | /r/bevy | 27 Sep 2022
    The problem with femtovg currently is, that it's based on OpenGL. There is a fork for wgpu already, but it's not up to date with master and I'm not sure how difficult merging will be.
  • Is there an easy wrapper for wgpu?
    8 projects | /r/rust | 30 May 2022
  • Iced: A cross-platform GUI library for Rust, inspired by Elm
    19 projects | news.ycombinator.com | 27 Aug 2021
    You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.

    https://github.com/femtovg/femtovg

    It's a decent starting point for trying to build your own toolkit.

    I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg

    run the demo with `cargo run --example wgpu_demo --release`.

    Also join the femtovg discord https://discord.gg/V69VdVu

  • Good GUI toolkit/library recommendations needed
    7 projects | /r/rust | 18 Jul 2021
    It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
  • Electron vs. Qt for a new open-source file organization project
    6 projects | news.ycombinator.com | 12 Jun 2021
    I have been recently rolling my own Rust GUI framework using this rendering crate I’m invovled with https://github.com/femtovg/femtovg and I’m pretty happy with it.

    I recently added a wgpu backend https://github.com/adamnemecek/femtovg.

    Combine that with the Flutter layout (check out the Druid implementation), and you have a GUI framework.

  • Is Pathfinder (the graphics library) still being developed?
    4 projects | /r/rust | 5 Jun 2021
    I added a wgpu backend not too long ago, it’s in my fork for now femtovg.
  • SixtyFPS v0.0.6 (GUI Toolkit in Rust): Now with IDE Support
    4 projects | news.ycombinator.com | 27 Apr 2021
    SixtyFPS is a project started by Simon Hausmann and Olivier Goffart who previously worked on Qt at Trolltech.

    SixtyFPS is the first project with a company behind it which uses femtovg, a Rust nanovg port. https://github.com/femtovg/femtovg.

    Recently, we've added an experimental wgpu backend which is for now in my fork of the project https://github.com/adamnemecek/femtovg

What are some alternatives?

When comparing accesskit and femtovg you can also consider the following projects:

widevine-l3-guesser

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]

elm-architecture-tutorial - How to create modular Elm code that scales nicely with your app

pathfinder - A fast, practical GPU rasterizer for fonts and vector graphics

gyroflow - Video stabilization using gyroscope data

webrender - A GPU-based renderer for the web

Nu - Repository hosting the open-source Nu Game Engine and related projects.

iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua

chibi-scheme - Official chibi-scheme repository

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.

workflows - Workflows make it easy to browse, search, execute and share commands (or a series of commands)--without needing to leave your terminal.

femtovg - Antialiased 2D vector drawing library written in Rust