GPU-Backed User Interfaces

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • accesskit

    UI accessibility infrastructure across platforms and programming languages

    There are efforts to support a cross platform accessibility library:

    https://github.com/AccessKit/accesskit

  • imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

  • Sonar

    Write Clean C++ Code. Always.. Sonar helps you commit clean C++ code every time. With over 550 unique rules to find C++ bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.

  • eepp

    eepp is an open source cross-platform game and application development framework heavily focused on the development of rich graphical user interfaces.

    Having said that, I'm working on an alternative GPU accelerated and retained-mode GUI called eepp (https://github.com/SpartanJ/eepp/) while I work on a new code editor similar to Zed called ecode (https://github.com/SpartanJ/ecode). The framework still needs a lot of work but presents some ideas that might be interesting to some. Retained-mode GUIs are a complex beast and it's hard to achieve simplicity (I think immediate-mode GUIs can't be beaten in that regard, but they have their own downsides). So I invite anyone interested in GPU accelerated GUIs to take a look at my projects (online demos are available), I'm looking for collaborators! (sadly C++ isn't very appealing these days, but my code-base is huge and I can't write everything from scratch in a new fancy and cool language).

  • ecode

    Lightweight multi-platform code editor designed for modern hardware with a focus on responsiveness and performance.

    Having said that, I'm working on an alternative GPU accelerated and retained-mode GUI called eepp (https://github.com/SpartanJ/eepp/) while I work on a new code editor similar to Zed called ecode (https://github.com/SpartanJ/ecode). The framework still needs a lot of work but presents some ideas that might be interesting to some. Retained-mode GUIs are a complex beast and it's hard to achieve simplicity (I think immediate-mode GUIs can't be beaten in that regard, but they have their own downsides). So I invite anyone interested in GPU accelerated GUIs to take a look at my projects (online demos are available), I'm looking for collaborators! (sadly C++ isn't very appealing these days, but my code-base is huge and I can't write everything from scratch in a new fancy and cool language).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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