Xbox-GDK-Samples VS UnrealEngine

Compare Xbox-GDK-Samples vs UnrealEngine and see what are their differences.

Xbox-GDK-Samples

Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK. (by microsoft)
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Xbox-GDK-Samples UnrealEngine
1 122
210 -
1.4% -
4.5 -
about 1 month ago -
C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Xbox-GDK-Samples

Posts with mentions or reviews of Xbox-GDK-Samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.
  • Learning DirectX 12 in 2023
    13 projects | dev.to | 30 Jan 2023
    The DXTK also has a great tutorial series on creating a game loop that breaks down the DX12 pipeline through the process. They also have a repo with Xbox game SDK samples (not games — but features you’d use in games like gamepad input).

UnrealEngine

Posts with mentions or reviews of UnrealEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-29.

What are some alternatives?

When comparing Xbox-GDK-Samples and UnrealEngine you can also consider the following projects:

D3D12MemoryAllocator - Easy to integrate memory allocation library for Direct3D 12

CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.

DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

capnproto-rust - Cap'n Proto for Rust

DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

Defragr - Precision movement FPS with physics ported from Quake 3 CPMA. Made with UE4

Cauldron - A simple framework for rapid prototyping on Vulkan or Direct3D 12

Quake-III-Arena - Quake III Arena GPL Source Release

DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

Smooth-Networked-Movement-Plugin - Public Repository so anyone can push updates to the plugin. [Moved to: https://github.com/Reddy-dev/SMN2]

directx12-seed - ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]