Xbox-ATG-Samples VS Xbox-GDK-Samples

Compare Xbox-ATG-Samples vs Xbox-GDK-Samples and see what are their differences.

Xbox-ATG-Samples

Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP). (by Microsoft)

Xbox-GDK-Samples

Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK. (by microsoft)
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Xbox-ATG-Samples Xbox-GDK-Samples
2 1
544 210
- 1.4%
5.6 4.5
almost 2 years ago about 1 month ago
C++ C++
MIT License MIT License
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Xbox-ATG-Samples

Posts with mentions or reviews of Xbox-ATG-Samples. We have used some of these posts to build our list of alternatives and similar projects.

Xbox-GDK-Samples

Posts with mentions or reviews of Xbox-GDK-Samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.
  • Learning DirectX 12 in 2023
    13 projects | dev.to | 30 Jan 2023
    The DXTK also has a great tutorial series on creating a game loop that breaks down the DX12 pipeline through the process. They also have a repo with Xbox game SDK samples (not games — but features you’d use in games like gamepad input).

What are some alternatives?

When comparing Xbox-ATG-Samples and Xbox-GDK-Samples you can also consider the following projects:

DirectXTex - DirectXTex texture processing library

D3D12MemoryAllocator - Easy to integrate memory allocation library for Direct3D 12

debug-draw - Immediate-mode, renderer agnostic, lightweight debug drawing API.

DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

Open Source Routing Machine (OSRM) - Open Source Routing Machine - C++ backend

DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

Cauldron - A simple framework for rapid prototyping on Vulkan or Direct3D 12

DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

directx12-seed - ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.

UnrealEngine

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com