XRIV VS DepthMask-Unity-Shader

Compare XRIV vs DepthMask-Unity-Shader and see what are their differences.

DepthMask-Unity-Shader

Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks. (by doomlaser)
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XRIV DepthMask-Unity-Shader
2 2
7 137
- -
0.0 10.0
over 1 year ago over 1 year ago
ShaderLab ShaderLab
Mozilla Public License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

XRIV

Posts with mentions or reviews of XRIV. We have used some of these posts to build our list of alternatives and similar projects.

DepthMask-Unity-Shader

Posts with mentions or reviews of DepthMask-Unity-Shader. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing XRIV and DepthMask-Unity-Shader you can also consider the following projects:

Segment-and-Track-Anything - An open-source project dedicated to tracking and segmenting any objects in videos, either automatically or interactively. The primary algorithms utilized include the Segment Anything Model (SAM) for key-frame segmentation and Associating Objects with Transformers (AOT) for efficient tracking and propagation purposes.

AR-Card - A Personalized Visiting Card that floats in AR space.

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

Unity-Theme - Create palettes of colors and components for change specific color on a specific visual element. Very useful to UI.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.