XRIV
DepthMask-Unity-Shader
XRIV | DepthMask-Unity-Shader | |
---|---|---|
2 | 2 | |
7 | 137 | |
- | - | |
0.0 | 10.0 | |
over 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
Mozilla Public License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
XRIV
-
HL2 access to sored files in PC under the same network
I used a similar approach for my HL2 app here: https://github.com/cviss-lab/xriv
- HoloLens TikTok help/contribution request
DepthMask-Unity-Shader
- Is it possible to create a transparent material with a culling mask like in the camera?
-
How to Make Mask For Opaques
I tried using a depth mask from a shader i found, https://github.com/doomlaser/DepthMask-Unity-Shader But it only works on transparent materials. I thought i could improvise by making the ground transparent, but this causes some weird issues of objects displaying in front of the ground when they're not(even objects on the same material)
What are some alternatives?
Segment-and-Track-Anything - An open-source project dedicated to tracking and segmenting any objects in videos, either automatically or interactively. The primary algorithms utilized include the Segment Anything Model (SAM) for key-frame segmentation and Associating Objects with Transformers (AOT) for efficient tracking and propagation purposes.
AR-Card - A Personalized Visiting Card that floats in AR space.
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Unity-Theme - Create palettes of colors and components for change specific color on a specific visual element. Very useful to UI.
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.