Wisdom-Shaders
SPIRV-VM
Our great sponsors
Wisdom-Shaders | SPIRV-VM | |
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3 | 2 | |
190 | 272 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | over 1 year ago | |
C | C | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Wisdom-Shaders
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Where can I get started programing shaders?
Shaders are typcially programmed with GLSL (OpenGL's shader lang). GLSL's syntax is pretty close to C as well. Make sure to learn GLSL, and check out some open-source shaders (Wisdom-Shaders) is a good one to start looking at, and u might need to learn C, since GLSL is based on the C programming language
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Why (almost) no openly-licensed shaders?
Shaders, on the other hand, tend to come with an agreement saying “don’t modify or redistribute this except for personal use” and don’t accept contributions. This is a real shame because open-source is proven and works really well, and means you’re less likely to end up with just one person working on it, duplicated efforts, abandoned projects or everyone who wants to make something having to start from scratch. The only one I can find is https://github.com/bobcao3/Wisdom-Shaders.
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How to apply shaders on Minecraft
Another good shader thingymajig: https://github.com/bobcao3/Wisdom-Shaders/releases
SPIRV-VM
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How much would you benefit if you were to able to step through your shaders
It uses https://github.com/dfranx/SPIRV-VM for stepping through but that could use some bugfixing and further development.
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Debugging geometry shaders in SHADERed
The debugger uses a SPIR-V VM I made ( dfranx/SPIRV-VM: Virtual machine for executing SPIR-V (github.com) ). It basically runs shaders on CPU.
What are some alternatives?
glava - GLava - OpenGL audio spectrum visualizer
SHADERed - Lightweight, cross-platform & full-featured shader IDE
minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.
glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
libplacebo - Official mirror of libplacebo
clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders
ssgl - single source shaders for opengl
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Minecraft-3ds-shader - The Source Code of the Minecraft 3ds Edition default in-game shader
tinyshader - Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V
taisei - A free and open-source Touhou Project fangame
reshade - A generic post-processing injector for games and video software.