Win2D
Csharp-Data-Visualization
Win2D | Csharp-Data-Visualization | |
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8 | 4 | |
1,751 | 951 | |
0.5% | - | |
7.2 | 4.5 | |
about 2 months ago | about 2 months ago | |
C++ | C# | |
GNU General Public License v3.0 or later | MIT License |
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Win2D
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Alternative to SharpDX for 2D rendering?
For Windows only, Win2D!
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[WinUI] High level 2D rendering library
You're looking for Win2D: https://github.com/microsoft/Win2D. It's the official D2D WinRT wrapper, supports UWP and WinUI, has seamless interior with XAML, it's very easy to use and has extensive interop APIs (even more so once we ship the next release) that give you maximum control if needed. I recommend checking it out 🙂
- Easy-to-use 2D graphics libraries
- WPF Begins its Long Goodbye
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Wanting to create a GUI project, any help?
Your easiest bet is likely to use Win2D within UWP or WinUI 3, then you could just throw a CanvasControl as the root of your UI and draw whatever you want on it, including setting individual pixels. Alternatively an easy way to do that could be to use a WriteableBitmap in WPF/UWP/WinUI 3 just drawn into a root Border or something, and then you can easily manipulate pixels there. Of course, that'd be slower and not CPU accelerated, but still viable depending on your exact use case.
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What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
Alternatively you can also try Win2D, which is an official wrapper for D2D available for UWP and WinUI. You could use its CanvasAnimatedControl panel and then do your drawing from there, and just manually draw all your particles. The actual drawing would still be GPU accelerated, so it'd be relatively efficient (though less than using a custom shader, as you'd be queueing each particle from the CPU side).
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I've made a Video Editor for Windows 10, focused on Speed + Simplicity. Would you use it?
To make a long story short, it's a UWP app since I've used DirectX 11 for drawing on the screen. I use C#, and I needed win2d (https://github.com/microsoft/Win2D)
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What's the best way to develop something with GUI in C#?
Universal Windows Platform was introduced as the new hotness, but in my personal experience lacks a number of features from WPF I couldn't part with. It seems to have flopped a bit outside of applications developed by Microsoft. Projects that I though would bring features I really wanted (like win2d: GitHub - microsoft/Win2D) seem to have lost support. I'd hold off on this.
Csharp-Data-Visualization
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Alternative to SharpDX for 2D rendering?
I made a quick proof of concept Forms program that just bounces text back and forth across the screen, I used .net 6, I used the GLControl from OpenTK on a form with a Forms.Timer calling Invalidate on it 120 times a second. (my pc is only 60 fps so it's only actually refreshing at 60 fps) In the GLControl's paint event I'm using SkiaSharp to render text onto the GL control... now that I look at it I'm probably doing something wrong. If you have any samples you can link to I'd be glad to test it out. I was looking at https://github.com/swharden/Csharp-Data-Visualization which spoke highly of the GL controls
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What can I use to create simple graphs, images or gifs?
Here's a really cool comparison website: https://swharden.com/csdv/
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Drawing Tilemaps using System.Drawing (via Winforms)?
For winforms there are 2 controls. SKControl (CPU) and SKGLControl(GPU)... latter one uses OpenGL backend. You might be interested in this repo.
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Plotly.Blazor - This library packages the well-known charting library plotly.js into a razor component that can be used in a Blazor project.
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Pinta - Simple GTK# Paint Program
SciChart - Highest rated & Fastest WPF Charts, used by F1, NASA and more
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
Oxyplot - A cross-platform plotting library for .NET
SimpleTileWorld - A simple implementation of a scrollable, tilebased, top-down world using a spritesheet for terrain imagery
Veldrid - A low-level, portable graphics library for .NET.
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
ScottPlot - Interactive plotting library for .NET