Drawing Tilemaps using System.Drawing (via Winforms)?

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  • SimpleTileWorld

    A simple implementation of a scrollable, tilebased, top-down world using a spritesheet for terrain imagery

  • Okay - I've whipped together a simple tile-based world, which has tile-by-tile scrolling using keyboard input. Let me know if you can access the Github repo? https://github.com/xnafan/SimpleTileWorld/tree/master Take some time to look the code over, and maybe set a breakpoint in Form1_Load and step down into the creation and setup of the objects behind the scenes. 😊

  • Silk.NET

    The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

  • Then get a library that abstracts those low-level graphics libraries away and .NET-ifies them. For that, Silk.NET is decent and modern. It also will work with any of the low-level libraries.

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  • Csharp-Data-Visualization

    Resources for visualizing data using C# and the .NET platform

  • For winforms there are 2 controls. SKControl (CPU) and SKGLControl(GPU)... latter one uses OpenGL backend. You might be interested in this repo.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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