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SimpleTileWorld
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Okay - I've whipped together a simple tile-based world, which has tile-by-tile scrolling using keyboard input. Let me know if you can access the Github repo? https://github.com/xnafan/SimpleTileWorld/tree/master Take some time to look the code over, and maybe set a breakpoint in Form1_Load and step down into the creation and setup of the objects behind the scenes. 😊
Then get a library that abstracts those low-level graphics libraries away and .NET-ifies them. For that, Silk.NET is decent and modern. It also will work with any of the low-level libraries.
For winforms there are 2 controls. SKControl (CPU) and SKGLControl(GPU)... latter one uses OpenGL backend. You might be interested in this repo.