Wide-Open VS tinykaboom

Compare Wide-Open vs tinykaboom and see what are their differences.

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Wide-Open tinykaboom
1 1
3 2,309
- -
5.6 0.0
about 2 years ago about 1 year ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Wide-Open

Posts with mentions or reviews of Wide-Open. We have used some of these posts to build our list of alternatives and similar projects.

tinykaboom

Posts with mentions or reviews of tinykaboom. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Wide-Open and tinykaboom you can also consider the following projects:

DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck

reshade - A generic post-processing injector for games and video software.

tinyraytracer_rs - tinyraytracer implementation using Rust

zeno - ZEn NOde system - a simulation & rendering engine in nodes

ZetaRay - Real-time Direct3D 12 ray tracer

bgfx-starter - Project template for applications using BGFX, GLFW, GLM and IMGUI. Built with premake.

RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.

CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.

shkyera-engine - Ray-tracing environment for planets and stars.

3d-render - ℝ³ space with vectors in Processing 4!