Whirlpool VS tension-tools

Compare Whirlpool vs tension-tools and see what are their differences.

Whirlpool

Whirlpool formation using Shader Graph. (by limkarlkenji)

tension-tools

The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets. (by apilola)
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Whirlpool tension-tools
1 1
1 63
- -
0.0 4.2
almost 3 years ago 11 months ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Whirlpool

Posts with mentions or reviews of Whirlpool. We have used some of these posts to build our list of alternatives and similar projects.

tension-tools

Posts with mentions or reviews of tension-tools. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Whirlpool and tension-tools you can also consider the following projects:

2D-Water-Reflection - Unity 2D water reflection asset.

StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity