tension-tools

The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets. (by apilola)

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Stats

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1
63
4.2
11 months ago

apilola/tension-tools is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of tension-tools is C#.


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