Whirlpool
2D-Water-Reflection
Whirlpool | 2D-Water-Reflection | |
---|---|---|
1 | 2 | |
1 | 25 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 1 year ago | |
C# | C# | |
The Unlicense | - |
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Whirlpool
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Whirlpool formation
Thanks! It's all done in shader graph. Here's the repo if you're interested.
2D-Water-Reflection
- Simple Water Shader URP (FREE Asset)
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I just made a water visual asset. You can download it for free (link in comment).
The asset : https://github.com/CamilleChiquet/2D-Water-Reflection/tree/main !
What are some alternatives?
StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
water-shader-unity - Simulation of water in Unity
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
crest - A class-leading water system implemented in Unity
crest - An advanced ocean system implemented in Unity3D [Moved to: https://github.com/wave-harmonic/crest]
FusionWater - A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
apple-signin-unity - Unity plugin to support Sign In With Apple Id
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity