WaveFunctionCollapse VS ASP.NET Core

Compare WaveFunctionCollapse vs ASP.NET Core and see what are their differences.

WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics (by mxgmn)

ASP.NET Core

ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux. (by dotnet)
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WaveFunctionCollapse ASP.NET Core
99 1,633
22,745 34,357
- 0.4%
4.8 9.9
5 days ago 6 days ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WaveFunctionCollapse

Posts with mentions or reviews of WaveFunctionCollapse. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-23.
  • I use Wave Function Collapse to create levels for my game (2022) [video]
    1 project | news.ycombinator.com | 27 Feb 2024
  • It's Okay to Make Something Nobody Wants
    2 projects | news.ycombinator.com | 23 Sep 2023
    Thank you! And yes, I agree. I was looking at uh https://github.com/mxgmn/WaveFunctionCollapse and wondering if that were applicable here :)

    Have a good day!

  • The Wavefunction Collapse Algorithm
    1 project | news.ycombinator.com | 1 Sep 2023
  • Kullback–Leibler Divergence
    2 projects | news.ycombinator.com | 22 Aug 2023
    Intuitively, it measures the difference between two probability distributions. It's not symmetric, so it's not quite that, but in my opinion, it's good intuition.

    As motivation, say you're an internet provider, providing internet service to a business. You naturally want to save money, so you perhaps want to compress packets before they go over the wire. Let's say the business you're providing service to also compresses their data, but they've made a mistake and do it inefficiently.

    Let's say the business has, incorrectly, determined the probability distribution for their data to be $q(x)$. That is, they assign probability of seeing symbol $x$ to be $q(x)$. Let's say you've determined the "true" distribution to be $p(x)$. The entropy, or number of bits, they expect to transmit per packet/symbol will be $-\sum p(x) lg(q(x))$. Meaning, they'll compress their stream under the assumption that the distribution is $q(x)$ but the actually probability of seeing a packet, $x$, is $p(x)$, which is why the term $p(x) lg(q(x))$ shows up.

    The number of bits you're transmitting is just $-\sum p(x) lg(p(x))$. Now we ask, how many bits, per packet, is the savings of your method over the businesses? This is $-\sum p(x) lg(q(x)/p(x))$, which is exactly the Kullback-Leibler divergence (maybe up to a sign difference).

    In other words, given a "guess" at a distribution and the "true" distribution, how bad is it between them? This is the Kullback-Leibler distribution and why it shows up (I believe) in machine learning and fitness functions.

    As a more concrete example, I just ran across a paper talking [0] about using WFC [1] to asses how well it, and other algorithms, do when trying to create generative "super mario brothers" like levels. Take a 2x2 or 3x3 grid, make a library of tiles, use that to generate a random level, then use the K-L divergence to determine how well your generative algorithm has done compared to the observed distribution from an example image.

    [0] https://arxiv.org/pdf/1905.05077.pdf

    [1] https://github.com/mxgmn/WaveFunctionCollapse

  • All of it under the most poorly designed and maintained village
    1 project | /r/worldjerking | 9 Jul 2023
    Reminds me of wave function collapse - a programmatic way to generate mazes.
  • How to detect and fix isolated terrain (islands or lakes) in a tile-based terrain?
    1 project | /r/proceduralgeneration | 7 May 2023
    I am using WFC to generate the terrain, with pretty much a copy-paste implementation of the original WFC implemented into Unity.
  • How to make wfc or post-gen script in blender?
    1 project | /r/proceduralgeneration | 13 Apr 2023
    If you still want to go the WFC route, the original WFC repository is a great place to start. There's also a (relatively barebones looking) Godot plugin you could take a look at.
  • Wave Function Collapse
    1 project | news.ycombinator.com | 25 Mar 2023
  • collapsed
    2 projects | /r/generative | 25 Mar 2023
    wave function collapse studies - this is done with the https://github.com/mxgmn/WaveFunctionCollapse algorithm after I saw https://github.com/CodingTrain/Wave-Function-Collapse mention it. done in P5! IG https://www.instagram.com/ronivonu/
  • Room Generation Using Constraint Satisfaction
    1 project | news.ycombinator.com | 23 Mar 2023
    There’s an interesting approach similar to this called [Wave Function Collapse](https://github.com/mxgmn/WaveFunctionCollapse) (no relation to wfc in physics idea besides inspiration). It can infer the probabilistic constraints from one input example, and it seems to generalize quite well. Here’s a [little demo](https://oskarstalberg.com/game/wave/wave.html)

ASP.NET Core

Posts with mentions or reviews of ASP.NET Core. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-30.
  • Asynchronous Programming in C#
    9 projects | news.ycombinator.com | 30 Apr 2024
    > Just .GetAwaiter().GetResult() it.

    That won’t work with various synchronization contexts, where doing this would cause a deadlock. There’s not much fun in trying to debug such issues.

    And now that various libraries only provide async api, or worse an non-async version wrapping the async one with . GetAwaiter().GetResult(), you’ll be in for a treat updating your dependencies.

    Async all the way is the answer, although various frameworks still don’t offer async hooks. Recently I ran into this for example trying to write an async validator in blazor, but that’s not possible and you have to work around it [1].

    C# 5 introduced async/await almost 12 years ago. And we’re still not “async all the way”.

    [1]: https://github.com/dotnet/aspnetcore/issues/40244

  • Middleware in .NET 8
    1 project | dev.to | 18 Apr 2024
    This approach to organizing middleware enhances code readability, maintainability, and reusability. By following this encapsulation pattern, you're adhering to best practices in ASP.NET Core development, ensuring your application remains well-organized and scalable.
  • .NET Monthly Roundup - March 2024 - .NET 9 Preview 2, Smart Components, AI fun, and more!
    2 projects | dev.to | 9 Apr 2024
    🌟.NET 9 Preview 2 ➡️.NET 9 Preview 2 Discussion ➡️ASP.NET Core updates in .NET 9 Preview 2 ➡️ASP.NET Core updates in .NET 9 Preview 2 Release Notes ➡️EF Core updates in .NET 9 Preview 2 ➡️.NET Aspire preview 4 - .NET Aspire
  • Chrome Feature: ZSTD Content-Encoding
    10 projects | news.ycombinator.com | 1 Apr 2024
    https://github.com/dotnet/aspnetcore/issues/50643
  • The Mechanics of Silicon Valley Pump and Dump Schemes
    8 projects | dev.to | 18 Feb 2024
    Even if you look at Microsoft’s by far most popular GitHub project, they’re still only half as big as SupaBase. If you believe “the SupaBase story”, SupaBase grew and became twice as large as Microsoft in 3 years. Below is their likes over time if you’re curious, together with a couple of additional “too good to be true” Silicon Valley projects.
  • Bug Thread
    1 project | news.ycombinator.com | 16 Jan 2024
    https://github.com/dotnet/aspnetcore/issues/10117
  • Evolutive and robust password hashing using PBKDF2 in .NET
    3 projects | dev.to | 26 Dec 2023
    To achieve these objectives, we will take inspiration from ASP.NET Core Identity's PasswordHasher class. It incorporates a concept of hash versioning, allowing only the number of iterations to be modified.
  • Experimenting with .NET 8 Blazor Web App w/ the Blazor Server rendering mode enabled but I can't get any my events to fire.
    1 project | /r/Blazor | 10 Dec 2023
  • Observable or promise for http call from ASP.Net
    1 project | /r/angular | 10 Dec 2023
    yes I watched several courses, may be aim not getting clearly. but i worked with asp.net which uses http call and firebase cloud function also which uses socket connection, for socket connection its makes sense to use observable bcoz there streams of data we can observe once the connection establish ,but for http it need to be call every time.
  • Como conseguir mi primer laburo
    1 project | /r/devsarg | 10 Dec 2023

What are some alternatives?

When comparing WaveFunctionCollapse and ASP.NET Core you can also consider the following projects:

Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming

Blazor.WebRTC

eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.

Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

OpenFK - An open source replacement for the U.B. Funkeys executable.

deno - A modern runtime for JavaScript and TypeScript.

DeBroglie - DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.

inertia-laravel - The Laravel adapter for Inertia.js.

dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled

PuppeteerSharp - Headless Chrome .NET API

texture-synthesis - 🎨 Example-based texture synthesis written in Rust 🦀

CefSharp - .NET (WPF and Windows Forms) bindings for the Chromium Embedded Framework