WarriOrb VS OpenTournament

Compare WarriOrb vs OpenTournament and see what are their differences.

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WarriOrb OpenTournament
5 7
284 136
0.0% 1.5%
0.0 7.5
almost 3 years ago 12 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

WarriOrb

Posts with mentions or reviews of WarriOrb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-17.

OpenTournament

Posts with mentions or reviews of OpenTournament. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-12.

What are some alternatives?

When comparing WarriOrb and OpenTournament you can also consider the following projects:

ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes

Microsoft-OpenXR-Unreal - An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.

rubiks-cube-ue4 - UE4 rubiks cube game for moblie and PC

UEJoystickPlugin - Unofficial Joystick Plugin for the Unreal Engine

CloudConnector - Cloud native connectivity for Unreal Engine

FlaxEngine - Flax Engine – multi-platform 3D game engine

UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

UEVR - Universal Unreal Engine VR Mod (4.8 - 5.3)

ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin

AudioSpline - This type of actor was created mainly to cover long/large areas with a movable sound. For example you can use it to apply sounds to: river flowing by, wind on the cliff, distant battle soundscape, etc..