Vulkan-ValidationLayers
Mono
Our great sponsors
Vulkan-ValidationLayers | Mono | |
---|---|---|
30 | 90 | |
699 | 10,844 | |
3.0% | 0.6% | |
9.9 | 6.0 | |
3 days ago | 18 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vulkan-ValidationLayers
-
Baldurs Gate 3 wont work with Vulkan
If this works then it might actually be a game bug and the game I guess passes invalid shaders when the cache exists... but it seems to work fine on windows vulkan drivers. You could try to run the game with https://github.com/KhronosGroup/Vulkan-ValidationLayers
-
Help a noob out: compute shader synchronization/scheduling
For debugging these kinds of issues, I would recommend enabling the synchronization validation layer.
-
Validation Layers crash Vulkan (on Android)
I would use the debugger to produce a stack trace and look into the validation layers source code. https://github.com/KhronosGroup/Vulkan-ValidationLayers Then I would either file an issue or make a PR there.
-
Managing bindless descriptors in Vulkan
Currently validation layers might generate false-positive errors: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/3450
-
Validation layers sporadically cause extended dynamic states to crash.
A'rightey... I was able to reproduce this issue with Sascha Willems basic triangle example, so I am fairly certain, that this is a bug. I've opened an issue.
-
Need help using Vulkan-ValidationLayers as CMake FetchContent
I am really at loss here, I found this issue but it doesn't really help me (I am starting to doubt it's even possible, maybe I'm a clown and doing it wrong...)
- Anyway to get QueueSubmit to wait on Timeline Semaphores?
-
Synchronization layers being triggered by a subpass dependency
Can you post a reproduction case at https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues so we can take a look at it.
-
Emacs Is Not Enough
Which is why a GPU debugger with frame tracing is so much better option.
By the way, there are actually ways to expose a print function on shader code, provided there is driver support.
https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob...
-
Is here a way to turn VkResult into C string?
Huh yeah. Looking through the header the function you want works with c but there are others using c++ features. The reason given is understandable.
Mono
-
How exactly does Unity integrate with IDEs - how does the editor build work?
In the video you basically install .NET 7.0 SDK with the deb packages from Microsoft repos AND mono deb packages from repos laid out in https://www.mono-project.com/ apart from Unity and VS Code. And then you configure VS Code so that it always uses Mono installed in the system (not Unity Editor's own instance???)
-
Is there anything inherently wrong with .net applications for self-hosting? (especially in terms of privacy)
4- Any user-side telemetry would be in the MS .Net framework, which is not used when you selfhost as .net based stuff like Jellyfin use Mono, which is fully open-source and independent (https://www.mono-project.com/)
-
Mono: A Simple UI/Web/Desktop/Mobile Framework Written in Nim
Did they intentionally name it after a widely used, well known programming framework[1], or did they want to guarantee, I dunno, that they will fly way, way under the radar? I thought it was bad form to name a new programming language 'Cedar', but at least the other Cedar isn't actively developed, unlike the other Mono.
[1] https://www.mono-project.com/ for the few of you who didn't know.
-
How do I get the target framework assemblies for version 4.6.2 (Or any version) on Linux?
.NET 4.8.1 and earlier do not install on Linux. Unless you want to play around with Mono (your mileage may vary): https://www.mono-project.com/
-
Java 21 will introduce Unnamed Classes and Instance Main Methods
They have deceived you. https://www.mono-project.com/ I seriously don't know how well wine can deal with newer .NET winforms
- Ich werde niemals auf Proprietäre r Basis software entwickeln
-
never ending
It also gained a lot of more popularity and success after the release of the open source implementation of it called Mono.
-
Help with using Mono with CMake
Hey, I'm working on a C++ game engine in VS Code and wanted to add C# scripting, so I'm trying to install Mono. I already got SDL2 working with CMake, but I'm having trouble setting up Mono because it doesn't seem to have any out of the box CMake support.
-
What do you guys think about this? Microsoft is experimenting with a Windows gaming handheld mode for the Steam Deck.
Microsoft already has universal cross flatform low level spyware as C# and .NET (which is used by tons of even native linux games, especially made with Unity), mono is sponsored by Microsoft and has telemetry. Wine also uses mono.
-
An interesting title
And then installs proprietary steam, spotify, vscode and develops on C# for linux with telemetry even in mono runtime...
What are some alternatives?
vulkan-guide - Introductory guide to vulkan.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Vulkan - Examples and demos for the new Vulkan API
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
quickstep - Quickstep project
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
pyusb - Easy USB access for Python
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
SDL - Simple Directmedia Layer
squoosh - Make images smaller using best-in-class codecs, right in the browser.
prjtrellis - Documenting the Lattice ECP5 bit-stream format.
CoreFX - This repo is used for servicing PR's for .NET Core 2.1 and 3.1. Please visit us at https://github.com/dotnet/runtime