Managing bindless descriptors in Vulkan

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  • Vulkan-ValidationLayers

    Vulkan Validation Layers (VVL)

  • Currently validation layers might generate false-positive errors: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/3450

  • 0ad

    Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)

  • Yeah, the output might be annoying. But it's very important during development to have validation layers enabled. I have the same issue when I was adding Vulkan to 0 A.D.. But it was simpler for me because I support both modes (with and without descriptor indexing). I can suggest to hide/skip false-positive errors by id/resource name. I've done it like this: https://github.com/0ad/0ad/blob/master/source/renderer/backend/vulkan/Device.cpp#L138 (though I'm sure it's not the best approach because of using text comparison instead of message ID)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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