Help a noob out: compute shader synchronization/scheduling

This page summarizes the projects mentioned and recommended in the original post on /r/vulkan

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
  • Vulkan-ValidationLayers

    Vulkan Validation Layers (VVL)

  • For debugging these kinds of issues, I would recommend enabling the synchronization validation layer.

  • vulkan_minimal_compute

    Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC. (by karlrado)

  • I got your shader and some of your code working. See https://github.com/karlrado/vulkan_minimal_compute/tree/mipmap.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • Vulkan-Docs

    The Vulkan API Specification and related tools

  • Yeah, TBH I meant to look at that more carefully. I guess it worked the way I had it and I didn't remember to go back to it. I fixed that up along the lines of (https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples) and it continues to work ok (at least on the nvidia and intel drivers I tried).

  • vkOcclusionTest

    Learning vulkan by doing HZB occlusion culling (eventually...)

  • Holy S**T I feel like such an idiot. This fixes it for me. Turns out I understood vulkan just fine, but I did not understand C++.. Commit with the fix: here

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts