VoxelPlugin
OpenCV
VoxelPlugin | OpenCV | |
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57 | 196 | |
1,523 | 75,692 | |
- | 1.0% | |
2.7 | 9.9 | |
20 days ago | 5 days ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
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VoxelPlugin
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What are the limits of blueprints?
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
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How can I make a procedural terrain using a seed?
There are some existing plugins, such as the voxel plugin that you can use, though keep in mind features like multiplayer are behind a paywall.
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Is unreal/unity efficient for a voxel game that has infinite, destructible and procedural world gen (like minecraft)?
Is unreal/unity efficient? No. There is large amounts of overhead, as they were designed for other types of games. Voxels have many unique optimisations that won't be available. You'll need to do a lot of "patch-work" to the engine. This patch-work may make this overhead extremely small, and there are some very powerful projects on these engines that are efficient (e.g., Voxel Plugin). Having to ignore a lot of the a game engines features, such as physics, is a key reason people decide to just go through the extra effort of making their own game engine.
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Showing off some interstellar travel mechanics!
Thank you! I am using the Voxel Plugin for Unreal to generate my planets, there is a free version you can play around with: https://voxelplugin.com/
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Managed to make my first online multiplayer game with physics,ragdolls and voxel terrain all by myself! (framerate drop it's due to OBS, game runs fine) Hardest part was finding information on how to make things work, so I'll be happy to give you some hints in the comments!
I used Voxel plugin
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What’s the best procedurally generated terrain plugin, UE5
Anyway here it is https://voxelplugin.com/ you can research all about it.
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Are there any good voxel game engines? *Lua compatible
No one has yet mentioned VoxelPlugin for Unreal which you could use alongside a Lua Unreal plugin.
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Is there a way to create caves in unreal engine 5.1, similar to the brushify voxel plugin?
Try https://voxelplugin.com/
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Looking for a way to edit terrain at runtime for a viva pinata like game.
I'd look at Voxel Plugin. It supports runtime edits.
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How do you guys create open world games
Hmmm I don't have a lot of experience with that but I used the Voxel plugin once to make a planet map and it was pretty good. There's even a free version if you don't want to invest. Most other plugins cost hundreds so that's good. It has a ton of features, check it out.
OpenCV
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การจำแนกสายพันธุ์มะม่วง โดยใช้ Visual Geometry Group 16 (VGG16) ใน Python
Referenceshttps https://www.kaggle.com/datasets/riyaelizashaju/skin-disease-image-dataset-balanced?fbclid=IwAR3wbTp8l5yo_5fx6HAX8Vd2-9cca3khAc8EiBGFObaALfdVid29IuB_rYE https://keras.io/api/applications/vgg/ https://www.tensorflow.org/tutorials/images/cnn?hl=th https://opencv.org/
- Opencv-Python adds support for Pathlike objects
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Exploring Open-Source Alternatives to Landing AI for Robust MLOps
Data analysis involves scrutinizing datasets for class imbalances or protected features and understanding their correlations and representations. A classical tool like pandas would be my obvious choice for most of the analysis, and I would use OpenCV or Scikit-Image for image-related tasks.
- OpenCV calls for help
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Image segmentation in huggingface
You'll need to plot the predictions. There are a few open source tools to do that, supervision is one you can use (https://github.com/roboflow/supervision) and opencv is another common option (https://github.com/opencv/opencv)
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Looking for a Windows auto-clicker with conditions
You might be able to achieve this with scripting tools like AutoHotkey or Python with libraries for GUI automation and image recognition (e.g., PyAutoGUI https://pyautogui.readthedocs.io/en/latest/, OpenCV https://opencv.org/).
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NodeJS: Blurring Human Faces in Photos
The OpenCV4NodeJs A.I. library provides an interface for calling OpenCV routines in NodeJS.
- NodeJS - Ofuscando rostos humanos em fotos
- SIMD Everywhere Optimization from ARM Neon to RISC-V Vector Extensions
- VidCutter: A program for lossless video cutting
What are some alternatives?
cashgenUE - Runtime Procedural Terrain Generator for UnrealEngine
libvips - A fast image processing library with low memory needs.
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
VTK - Mirror of Visualization Toolkit repository
TileMapEditor3D - Tile map editor 3D with 3D terrains
yolov5 - YOLOv5 🚀 in PyTorch > ONNX > CoreML > TFLite
building-blocks - A voxel library for real-time applications.
CImg - The CImg Library is a small and open-source C++ toolkit for image processing
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
EasyOCR - Ready-to-use OCR with 80+ supported languages and all popular writing scripts including Latin, Chinese, Arabic, Devanagari, Cyrillic and etc.
VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
Boost.GIL - Boost.GIL - Generic Image Library | Requires C++14 since Boost 1.80