ValveResourceFormat
source-engine-model-loader
ValveResourceFormat | source-engine-model-loader | |
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33 | 3 | |
1,401 | 68 | |
1.9% | - | |
9.9 | 2.5 | |
5 days ago | 10 months ago | |
C# | JavaScript | |
MIT License | MIT License |
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ValveResourceFormat
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CS2 Anubis - Leaked
Get https://vrf.steamdb.info/
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Blender and Dota 2
Use this: https://github.com/SteamDatabase/ValveResourceFormat
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Why is there an Elvis PNG in the Steam Files? (..\steamui\images)
Your research will be able to find a published report of a similar story in \materials\effects\coconut\ in the tf2_textures VPK structure (if you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into it).
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extracting 3D Models from Dota 2
You can also extract the textures using VRF https://vrf.steamdb.info/ to decompile the valve pak files and then use crowbar https://developer.valvesoftware.com/wiki/Crowbar to extract the textures from the relevant vtexc files. You could probably get the models this way too, but I haven't tried it yet. You'll also need the Blender Source Tools https://developer.valvesoftware.com/wiki/Blender_Source_Tools if you're aiming to open them in blender.
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extract assets and code from other games using Source engine?
Well, it's a wee bit taboo but if you use software like the source 2 resource viewer (it works on source 1 also, I checked) then you can view and export the hidden files of the game. Then you can use software like crowbar to convert models, textures, and animations from their original .mdl, .vtf, .dmx, and .smd files into more general use and palatable .obj, .tga, and .qc files. And then use the blender source toolsto export them back into source to after modifying.
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Does anyone know where/how to get the WAV files for the loose cannon? Or better yet send them to me?
If you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure.
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[CS2] There won't be any server browser redesign (At this moment)
Thanks to VRF (Source 2 Resource Viewer) (also, thanks /u/xpaw - give him a follow!) we can browser Panorama UI source code (and of course other Source 2 files) in the all-new Counter-Strike 2 Limited Test.
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does anyone have/know where to find the developer commentary model? i'm not knowledgeable enough, apologies
TF2's copy is located in \steamapps\common\Team Fortress 2\hl2\hl2_misc_dir.vpk. Use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure. Once you're in there, it's \models\extras\info_speech.mdl.
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Muerta - voice responses
use https://vrf.steamdb.info/ and open "dota 2 beta\game\dota\pak01_dir.vpk"
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Dota 2 Assets
Check Youtube Guides or so how to use https://vrf.steamdb.info/
source-engine-model-loader
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Using Three.js with Valve's Source Engine?
According to this GKJohnson had a fairly long road ahead to make everything work..
What are some alternatives?
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
dota2-model-viewer - Web-based Dota 2 model viewer
Depressurizer - A Steam library categorizing tool.
Source2Roblox - A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.
elsa-core - A .NET workflows library
portal2-sdk13 - Portal 2 assets converted to use in Source SDK 2013
UWPHook - 🔗 Add your Windows Store or UWP games to Steam
urdf-loaders - URDF Loaders for Unity and THREE.js with example ATHLETE URDF Files open sourced from NASA JPL
DOTA - winter is coming..
three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
FLParser - An FL Studio project file parser for .NET
ArchiSteamFarm - C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.