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ValveResourceFormat Alternatives
Similar projects and alternatives to ValveResourceFormat
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InfluxDB
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Bootstrap
The most popular HTML, CSS, and JavaScript framework for developing responsive, mobile first projects on the web.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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UndertaleModTool
The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
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C-sharp-stack-only-json-parser
Stack only json deserialization using generators and the System.Text.Json library
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Godot-2D-Platformer-Vita
This is the 2D Platformer Template (KinematicBody) for the Godot Engine ported to PS Vita.
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SaaSHub
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ValveResourceFormat discussion
ValveResourceFormat reviews and mentions
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Ask HN: Parser for the vdata format used in the Source 2 engine?
Maybe https://github.com/ValveResourceFormat/ValveResourceFormat?t... ?
- Source 2 Viewer
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CS2 Anubis - Leaked
Get https://vrf.steamdb.info/
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Blender and Dota 2
Use this: https://github.com/SteamDatabase/ValveResourceFormat
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Why is there an Elvis PNG in the Steam Files? (..\steamui\images)
Your research will be able to find a published report of a similar story in \materials\effects\coconut\ in the tf2_textures VPK structure (if you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into it).
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extracting 3D Models from Dota 2
You can also extract the textures using VRF https://vrf.steamdb.info/ to decompile the valve pak files and then use crowbar https://developer.valvesoftware.com/wiki/Crowbar to extract the textures from the relevant vtexc files. You could probably get the models this way too, but I haven't tried it yet. You'll also need the Blender Source Tools https://developer.valvesoftware.com/wiki/Blender_Source_Tools if you're aiming to open them in blender.
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extract assets and code from other games using Source engine?
Well, it's a wee bit taboo but if you use software like the source 2 resource viewer (it works on source 1 also, I checked) then you can view and export the hidden files of the game. Then you can use software like crowbar to convert models, textures, and animations from their original .mdl, .vtf, .dmx, and .smd files into more general use and palatable .obj, .tga, and .qc files. And then use the blender source toolsto export them back into source to after modifying.
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Does anyone know where/how to get the WAV files for the loose cannon? Or better yet send them to me?
If you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure.
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[CS2] There won't be any server browser redesign (At this moment)
Thanks to VRF (Source 2 Resource Viewer) (also, thanks /u/xpaw - give him a follow!) we can browser Panorama UI source code (and of course other Source 2 files) in the all-new Counter-Strike 2 Limited Test.
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does anyone have/know where to find the developer commentary model? i'm not knowledgeable enough, apologies
TF2's copy is located in \steamapps\common\Team Fortress 2\hl2\hl2_misc_dir.vpk. Use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure. Once you're in there, it's \models\extras\info_speech.mdl.
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Stats
ValveResourceFormat/ValveResourceFormat is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ValveResourceFormat is C#.
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