VL.TheBigBang
VL.Fuse
VL.TheBigBang | VL.Fuse | |
---|---|---|
2 | 22 | |
43 | 249 | |
- | 1.2% | |
7.7 | 9.8 | |
16 days ago | 9 days ago | |
C# | ||
- | MIT License |
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VL.TheBigBang
VL.Fuse
- VVVV β A Hybrid Visual/Textual Development Environment
-
Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
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Stride β Open-source C# Game Engine
We're using it as render engine for our visual live-programming environment vvvv: https://visualprogramming.net It allows you to play around with the engine fairly quickly. To get an impression, here is an intro tutorial that shows it in action: https://youtu.be/Cs60A_pSIy0 Also check out FUSE which builds on top of vvvv/stride: https://www.thefuselab.io/
- Alma β Generative Graphics Creator
- The GPU Banana Stand
- It's an interesting piece of software for real time graphics
- FUSE - an open source library for visually programming on the GPU
- FUSE - an open source library for visually programming on the GPU - [via: tebjan]
What are some alternatives?
Stride Game Engine - Stride Game Engine (formerly Xenko)
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! π
libfuse - The reference implementation of the Linux FUSE (Filesystem in Userspace) interface
Pcx - Point cloud importer & renderer for Unity
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (θΆ θ½»ιηθ·¨εΉ³ε°εΎε½’εΌζ)
navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones
react-three-fiber - π¨π A React renderer for Three.js
GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes
Sceelix - A procedural generation software for automating 2D/3D content creation.
matrix.to - A simple stateless privacy-protecting URL redirecting service for Matrix
stride-website - This repository hosts the source code for the official Stride 3D engine website. Contributors can follow the build instructions provided to run the website locally.
A-Frame - :a: Web framework for building virtual reality experiences.