VL.Fuse
hydra
VL.Fuse | hydra | |
---|---|---|
22 | 15 | |
247 | 2,083 | |
0.4% | 1.2% | |
9.8 | 8.3 | |
7 days ago | about 2 months ago | |
C# | JavaScript | |
MIT License | GNU Affero General Public License v3.0 |
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VL.Fuse
- VVVV – A Hybrid Visual/Textual Development Environment
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Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
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Stride – Open-source C# Game Engine
We're using it as render engine for our visual live-programming environment vvvv: https://visualprogramming.net It allows you to play around with the engine fairly quickly. To get an impression, here is an intro tutorial that shows it in action: https://youtu.be/Cs60A_pSIy0 Also check out FUSE which builds on top of vvvv/stride: https://www.thefuselab.io/
- Alma – Generative Graphics Creator
- The GPU Banana Stand
- It's an interesting piece of software for real time graphics
- FUSE - an open source library for visually programming on the GPU
- FUSE - an open source library for visually programming on the GPU - [via: tebjan]
hydra
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Resolume
Different hydra
https://github.com/hydra-synth/hydra
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VVVV – A Hybrid Visual/Textual Development Environment
I heard about vvvv in my first year of studying in this industry. And kyma for sound design.
But I later discovered that the more mainstream ones are puredata and its commercial version max/msp. for sound design I also use: supercollider and csound.
After some years, I felt that I still preferred text-based interaction while I need some even simpler live coding or prototyping tool. so I made glicol.
for visuals, I would recommend:
https://hydra.ojack.xyz/
and
https://nannou.cc/
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Genuary 2024: Generative Art / Creative Coding Month
https://www.youtube.com/watch?v=-QY2x6aZzqc
Graphics
- Processing is a great place to start: https://www.youtube.com/watch?v=4JzDttgdILQ
- Great intro to programming shaders for art from kishimisu: https://www.youtube.com/watch?v=f4s1h2YETNY
- Inigo Quilex invented ShaderToy among other things. I haven't watched this yet but I'm sure it's awesome: https://www.youtube.com/watch?v=BFld4EBO2RE
- Hydra looks pretty neat for live-coding graphics in the browser: https://hydra.ojack.xyz/
I was really hoping to find a platform that would allow for integrating a programmatic 'score' of music and drive visuals from it, like one step above just using the wave-form to trigger visuals.. I don't know if I've found what I'm happy with yet.. I think I'll try to hook up the OSC signals from SuperCollider with some visuals, but not sure. I want to use shaders if possible, and SC doesn't really support that. Gibber seems great but I'm not sure. Maybe Tidal has it, but the Tidal lang might take a while to learn. I want to use raw frequency values for the notes as much as possible, and that's really easy in SC. I don't want to be stuck using midi notes.
- Just came across this live, in-browser video synth. They say it handles audio and video input, plus it's open source. Looks pretty cool.
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Show HN: Hydra - Open-Source Columnar Postgres
Or https://github.com/hydra-synth/hydra (Livecoding networked visuals in the browser, since 2017)
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Software vs hardware
http://hydra.ojack.xyz would be my secondary recommendation. You can pull all different kinds of source into it and do lots of the typical video mixer effects plus a lot more.
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I hooked up Ableton to my P5/Vue.js instance
If you like this, then you will probably like /r/livecoding. https://hydra.ojack.xyz/ is a great starting point if you'd like to code visuals - it is JS based, reactive to audio, quite easy to get started.
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Crossposed on r/synthesizers, hoping for beginner hardware recommendations
hydra - this is a free browser based coding environment that generates visuals. There’s a lot of documentation on their site on how to use it which is great. I’m not super knowledgeable on it but there’s a very active discord server.
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Looking for free (or cheap) iPad (or browser based) visual generators
Hi there, I just have a friends small party and I'm looking for online visual generators to mix into Resolume via iPad or web browser, is just for fun so is not worth to generate visuals from scratch since is a very small party and we want only to have fun with the projector so I'm looking for online (or iPad apps) that can generate visual elements to mix like ( http://spacetypegenerator.com/ , https://hydra.ojack.xyz/ or https://patatap.com/) so I can run them in an iPad and have some fun with feedback and Resolume. Do you know more resources like this?
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Help with Hydra.ojack
Im using hydra.ojack.xyz for a university project and am having some issues. I am aiming to use my laptop mic to affect the onscreen visuals with the audio. I have literally 0 coding knowledge so was using openAI for help but the code its giving me doesn't seem to be working.
What are some alternatives?
Stride Game Engine - Stride Game Engine (formerly Xenko)
citus - Distributed PostgreSQL as an extension
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
hydra - Hydra: Column-oriented Postgres. Add scalable analytics to your project in minutes.
libfuse - The reference implementation of the Linux FUSE (Filesystem in Userspace) interface
TinyLlama - The TinyLlama project is an open endeavor to pretrain a 1.1B Llama model on 3 trillion tokens.
Pcx - Point cloud importer & renderer for Unity
hydra - Livecoding networked visuals in the browser
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
tinyllama - A tiny x86 retro computer
navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones
thc-hydra - hydra