VFX-Lab VS unity-pcf-poisson

Compare VFX-Lab vs unity-pcf-poisson and see what are their differences.

VFX-Lab

Shaders and VFX experimentation in URP and BIRP (by neon-age)

unity-pcf-poisson

PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline. (by Delt06)
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VFX-Lab unity-pcf-poisson
1 1
45 13
- -
10.0 10.0
over 1 year ago about 1 year ago
C# ShaderLab
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VFX-Lab

Posts with mentions or reviews of VFX-Lab. We have used some of these posts to build our list of alternatives and similar projects.

unity-pcf-poisson

Posts with mentions or reviews of unity-pcf-poisson. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing VFX-Lab and unity-pcf-poisson you can also consider the following projects:

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.