VFX-Lab VS VertexAnimation

Compare VFX-Lab vs VertexAnimation and see what are their differences.

VFX-Lab

Shaders and VFX experimentation in URP and BIRP (by neon-age)

VertexAnimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS. (by maxartz15)
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VFX-Lab VertexAnimation
1 1
45 400
- -
10.0 0.0
over 1 year ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VFX-Lab

Posts with mentions or reviews of VFX-Lab. We have used some of these posts to build our list of alternatives and similar projects.

VertexAnimation

Posts with mentions or reviews of VertexAnimation. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing VFX-Lab and VertexAnimation you can also consider the following projects:

unity-pcf-poisson - PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

actools - Alternative launcher for Assetto Corsa named Content Manager, and some utils as well.

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

Voxelman - Unity DOTS/ECS example

dmotion - DMotion - A high level Animation Framework for Unity DOTS

UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities

LightPLU - Light Intensity converter via PLU(Physical Light Units) for URP