UnityRuntimeNodeEditor VS xNode

Compare UnityRuntimeNodeEditor vs xNode and see what are their differences.

xNode

Unity Node Editor: Lets you view and edit node graphs inside Unity (by Siccity)
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UnityRuntimeNodeEditor xNode
1 9
368 3,143
- -
1.9 2.8
11 months ago 7 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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UnityRuntimeNodeEditor

Posts with mentions or reviews of UnityRuntimeNodeEditor. We have used some of these posts to build our list of alternatives and similar projects.
  • Runtime Node-Based Particle System Editor (Feedback? Info in Comments)
    1 project | /r/Unity3D | 14 May 2022
    So basically this is a heavily modified version of this repo. In addition to writing my own nodes and graph (required), the alot of the source was updated to allow for input/output type validation and better handling of data flow, making it actually useful for runtime editors for modding, level editing, or whatever.

xNode

Posts with mentions or reviews of xNode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-27.

What are some alternatives?

When comparing UnityRuntimeNodeEditor and xNode you can also consider the following projects:

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

NodeEditor - A node editor control for Avalonia.

DawgSharp - DAWG String Dictionary in C#

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.

SliccDB - Light Embedded Graph Database for .net

Mixture - Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime

nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.

EditorStylesScriptable - Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.

Pplus - A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project

PBE-Polaris-Bios-Editor-1.7.4 - Polaris Bios Editor PBE 1.7.5 [Moved to: https://github.com/IndeedMiners/PolarisBiosEditor]

Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.