UnityRuntimeNodeEditor
xNode
UnityRuntimeNodeEditor | xNode | |
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1 | 9 | |
368 | 3,143 | |
- | - | |
1.9 | 2.8 | |
11 months ago | 7 months ago | |
C# | C# | |
MIT License | MIT License |
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UnityRuntimeNodeEditor
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Runtime Node-Based Particle System Editor (Feedback? Info in Comments)
So basically this is a heavily modified version of this repo. In addition to writing my own nodes and graph (required), the alot of the source was updated to allow for input/output type validation and better handling of data flow, making it actually useful for runtime editors for modding, level editing, or whatever.
xNode
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Building a visual programming language in Unity
For the former try https://github.com/Siccity/xNode
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making a captcha but also it's an RPG (in progress, devlog in comments)
There's also XNode which is an open-source node-based framework for manufacturing systems in unity which I quite like, but the learning curve is a bit steep. There's no real documentation per se, but there's plenty of tutorials on youtube (incl. mine, plug plug plug) so it is possible to pick up once you've got over the foibles of how it works.
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Speech# - Unity Dialogue System w/ Node Based Dialogue Editor, C# Scripting, Localization Database
I used https://github.com/Siccity/xNode which has a permissive license. There's also a built in node solution in recent versions of Unity, but it's too volatile for me, so I went with this solution. If you need a dialogue editor for characters and want to use C# scripting that's what this asset is for, if you just need to make a node editor, I would recommend xNode.
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Anyone interested in a Graph Node tool?
For the underlying framework are you using https://github.com/alelievr/NodeGraphProcessor or https://github.com/Siccity/xNode ? (and if not - how why did you choose to roll your own? )
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Looking for a story planning tool.
The other day I started looking into this. Discovered xnode for unity https://github.com/Siccity/xNode
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How do you create your branching dialogue paths?
Xnode
- I want to try my hand at making a simple Visual Scripting asset for the Unity Editor. What exactly is a "node"? I would like my node object to stretch so it can't be a sprite.
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Is there an asset that adds visual scripting to an in-game level editor (for VR)?
I’ve just finished implementing something sort of like that, and xNode provides node functionality that I found really useful.
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Made a Voxel Engine with procedural generation stuffs
https://github.com/Siccity/xNode check it and its docs
What are some alternatives?
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
NodeEditor - A node editor control for Avalonia.
DawgSharp - DAWG String Dictionary in C#
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
SliccDB - Light Embedded Graph Database for .net
Mixture - Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
EditorStylesScriptable - Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.
Pplus - A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project
PBE-Polaris-Bios-Editor-1.7.4 - Polaris Bios Editor PBE 1.7.5 [Moved to: https://github.com/IndeedMiners/PolarisBiosEditor]
Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.