UnityChanToonShaderVer2_Project
SimpleURPToonLitOutlineExample
UnityChanToonShaderVer2_Project | SimpleURPToonLitOutlineExample | |
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7 | 1 | |
3,712 | 154 | |
1.0% | - | |
2.6 | 0.0 | |
2 months ago | over 1 year ago | |
ShaderLab | HLSL | |
- | MIT License |
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UnityChanToonShaderVer2_Project
- How do i use urp shader in vroid?
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Anyone have a solution to this problem? Blender to unity messes up the avatar
UTS (Unity Toon Shader) https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project
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UE vs other engines for NPR (Toon/Anime/Cell shade etc)
From the very basic playing I have done with Unity it certainly seems like that is the case. I mean judging just be the fact they have a unity supported github repo devoted to Toon shaders (link) speaks volumes in my opinion.
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Keqing inviting you for a hug.
Oh yeah sure i don't know what program you are using but the golden standard are unity and blender. If you are a beginner this dude(royal skies llc) is gold. In this video you can find the shaders. There are free versions of shaders like MToon or poyomi shaders but they are more advanced to use. This one is good too. If you are going for a 2d anime style you'll have to learn cell shading. Good luck with aninating the waifus lol
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Does anyone knows a good tutorial for Stylized look in Unity..?
Unity Toon Shader: https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project // Read the Terms of Service before you use it for the restrictions.
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Question regarding 3D: how much effort is the Tales of Vesperia art style?
I kind of doubt you'll find any shader around that's more comprehensive than the one developed by the Unity-Chan project. You can find it on their Github along with a bunch of information about high-quality cel shading. Basic toon shading is easy, but getting a refined anime look takes some real work and a shader like that is built to accommodate the sort of art pipeline necessary to compete with the state of the art graphics you're looking for.
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Looking to make a certain shader, don't know the best place to post
Hello, I recently downloaded "UnityChanToonShader" and It seems really powerful. I am trying to recreate the shader from the old Pokemon official art (example) . The style in question focuses very much on base colors being the "dark shade", and white being the "light color".
SimpleURPToonLitOutlineExample
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How do i use urp shader in vroid?
Im little confuse in here.. I want to elevate my vroid object with shader And i found urp shader simple star game https://github.com/simplestargame/SimpleURPToonLitOutlineExample But it says support unity 2021.3 and later Meanwhile im using vrm 0.x and hanatool 4.0 and support unity 2020.3
What are some alternatives?
com.unity.toonshader - Unity Toon Shader ( an experimental package )
PoiyomiToonShader - A feature rich toon shader for unity and VR Chat
UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
NoiseShader - Noise shader library for Unity
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.