Unity3d-RectMask2DCulling
Unity-QuickSheet
Unity3d-RectMask2DCulling | Unity-QuickSheet | |
---|---|---|
2 | 1 | |
23 | 1,010 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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Unity3d-RectMask2DCulling
Unity-QuickSheet
-
Workflow for spreadsheet designing / modifying data without re-building
Now, I've been delving with Unity-QuickSheet (the excel version, as the Gdrive functionality is broken atm), and I already understand how I'd go around implementing this at edit time. If I edit the spreadsheet, I can easily re-import the sheet data and it's converted to the scriptableobject "database" each sheet lives in.
What are some alternatives?
sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
Newtonsoft.Json-for-Unity - Newtonsoft.Json (Json.NET) 10.0.3, 11.0.2, 12.0.3, & 13.0.1 for Unity IL2CPP builds, available via Unity Package Manager
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
UnityMeshSimplifier - Mesh simplification for Unity.
BakingSheet - Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
NaughtyAttributes - Attribute Extensions for Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
SoftMaskForUGUI - UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.