Unity-Theme
Create palettes of colors and components for change specific color on a specific visual element. Very useful to UI. (by IvanMurzak)
DepthMask-Unity-Shader
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks. (by doomlaser)
Unity-Theme | DepthMask-Unity-Shader | |
---|---|---|
3 | 2 | |
88 | 137 | |
- | - | |
8.0 | 10.0 | |
8 months ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity-Theme
Posts with mentions or reviews of Unity-Theme.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-05.
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Unity Theme - change color of anything in a project, use color palettes
GITHUB - stars appreciated 😇
DepthMask-Unity-Shader
Posts with mentions or reviews of DepthMask-Unity-Shader.
We have used some of these posts to build our list of alternatives
and similar projects.
- Is it possible to create a transparent material with a culling mask like in the camera?
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How to Make Mask For Opaques
I tried using a depth mask from a shader i found, https://github.com/doomlaser/DepthMask-Unity-Shader But it only works on transparent materials. I thought i could improvise by making the ground transparent, but this causes some weird issues of objects displaying in front of the ground when they're not(even objects on the same material)
What are some alternatives?
When comparing Unity-Theme and DepthMask-Unity-Shader you can also consider the following projects:
Unity-Gyroscope-Parallax - Unity Parallax based on gyroscope components.
AR-Card - A Personalized Visiting Card that floats in AR space.
ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
HSV-Color-Picker-Unity - HSV color picker for Unity UI
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.