Unity-ScreenSpaceReflections-URP VS GPU-Planetary-Rendering

Compare Unity-ScreenSpaceReflections-URP vs GPU-Planetary-Rendering and see what are their differences.

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Unity-ScreenSpaceReflections-URP GPU-Planetary-Rendering
2 1
351 179
- -
7.3 10.0
20 days ago over 2 years ago
C# C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-ScreenSpaceReflections-URP

Posts with mentions or reviews of Unity-ScreenSpaceReflections-URP. We have used some of these posts to build our list of alternatives and similar projects.

GPU-Planetary-Rendering

Posts with mentions or reviews of GPU-Planetary-Rendering. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.
  • How to solve repeating textures?
    3 projects | /r/Unity3D | 1 Dec 2022
    The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering

What are some alternatives?

When comparing Unity-ScreenSpaceReflections-URP and GPU-Planetary-Rendering you can also consider the following projects:

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

procedural-stochastic-texturing - Modified Shader Graph package implementing Procedural Stochastic Texturing

Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]

GPUInstance - Instancing & Animation library for Unity3D

Pcx - Point cloud importer & renderer for Unity

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

hextile-demo - demonstrates hex-tiling