UEAESKeyFinder
Wwise-Unpacker
UEAESKeyFinder | Wwise-Unpacker | |
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1 | 13 | |
206 | 649 | |
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1.8 | 0.0 | |
almost 3 years ago | about 3 years ago | |
C# | Batchfile | |
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UEAESKeyFinder
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Kid A Mnesia Exhibition File Dump
using this https://github.com/EZFNDEV/UEAESKeyFinder
Wwise-Unpacker
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I captured some Galencourt Monk hymns for y'all to enjoy (please ignore the annoying and disrespectful Masons in the background)
First, I extracted all of the .wem files and then used another program called Wwise Unpacker to convert them all into a usable .ogg format. I could now listen to the sound files with any media player, but I still had a gigantic file of thousands of voice lines, all in random order and with strings of random numbers as names
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wwise extractor / export to popular audio format
Hello, I was able to extract wwise files from Star Citizen to audio format files (.ogg, .mp3, .flac) but to do this I was used Wwise-Unpacker which is an "semi-automated" tool to extract those files. I'd like to do this second time but current version of game have different files structure and names, it's looks like those files are using some additional "event" or group bnk files.
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How I made the BioShock Infinite VR Map
There's two places to find sounds in the original game. Some are sound effects, which are inside the packages, and others are the more localized sounds such as music and voice lines. The localized sounds are in a fat 200+ mb package somewhere in the game files, and I was able to extract all of those using a batch file from this GitHub repository called Wwise-unpacker
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In-game version of "A boat made from a sheet of newspaper"
You can convert it to an MP3 or OGG file using Wwise Unpacker.
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Star Citizen music (OST) extracted from game data
(command for Windows will work only with "ffmpeg.exe" package eg from Wwise-Unpacker)
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Sifted through Infinite's Beta. Some unreleased weapons and vehicles seem 100% ready.
Anyone who wants to hear the full set of 607 lines can very easily pull them actually, as the python script Wwise Unpacker converts Infinite's .pck files (sound packs) to mp3 or ogg for easy playback.
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Was extracting the audio files and found this..
https://github.com/Vextil/Wwise-Unpacker Place the .PCK file from the audio folder into the Game Files folder, run one of the bat files, then wait for cmd to show the ASCII tornado and type Y or N to respond to the question asking if you want to delete the .PCK file. Audio files should be in the MP3 or OGG folder. Remember to wait for the ASCII tornado!
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Kid A Mnesia Exhibition File Dump
Download this: https://github.com/Vextil/Wwise-Unpacker/releases
- Is there a website where I can buy high quality Honkai OST?
- Editing textures, audio and text in Dishonored 1?
What are some alternatives?
FModel - Unreal Engine Archives Explorer
UABE - Asset Bundle Extractor
Unreal-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source.
unp4k - Unp4k utilities for Star Citizen
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
UABE - Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE]
Zombusters - 🕹️ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
blender3d_import_psk_psa - import mesh, skeleton, animation from psk, psa files to blender3d
bnk-extract